RimWorld

RimWorld

[LTO] Colony Groups
1,470 Comments
Turu 14 hours ago 
Must have mod. Pls update.
Sergeant Steelwill 11 Jul @ 3:30pm 
pray for 1.6
oscarmdsh69 11 Jul @ 1:50pm 
1.6 update coming?
Mockingcrow 11 Jul @ 11:54am 
Yea, that was unfortunate learning experience, lol.
qqcswc 11 Jul @ 9:38am 
After testing, this MOD will cause the save file to be unable to load, and the new game will also report an error. Please do not use this MOD before the author updates it.
mittens567 11 Jul @ 8:58am 
How do I safely remove this, Its breaking my game
TheLastThrumbo 11 Jul @ 7:22am 
Thank you for all your hard work. Hopefully will see it in 1.6!
Eemzal 10 Jul @ 4:49pm 
Does this mod let you group mechanoids?
Halospartan005 9 Jul @ 4:50pm 
The most essential mod for easy colony managment by far
Varthian 8 Jul @ 7:03pm 
Is there a striped down version where the mod only adds sorting/group creation and nothing else?
Meeper243 8 Jul @ 10:10am 
does it work with the multiplayer mod?
pklemming 8 Jul @ 8:16am 
Is there a git for this, can I ask?
pklemming 8 Jul @ 8:15am 
Aye, it is a superb mod, but unfortunately does not work on the 1.6 unstable branch.
Xyntheil 3 Jul @ 12:21pm 
i tried it without any other mods and it did not work Bickley, every day i make my 300 pawns pray 6h straight to this dev team to grace us with an update.
Kriegzerker 3 Jul @ 11:29am 
This mod is one of the best and most needed ones.
SghHanzMullerSW 3 Jul @ 7:55am 
stable*
SghHanzMullerSW 3 Jul @ 7:55am 
ive tried unstable 1.6 but cant even start a scenario on it so im waiting for the realace of stabel 1.6
BICKLEY  [author] 3 Jul @ 7:53am 
Does it work on 1.6 despite error?
SghHanzMullerSW 3 Jul @ 7:30am 
i agree whit @Xyntheil this mod is a must have
Xyntheil 1 Jul @ 2:59am 
good lord i need this for 1.6
ゆきんこ 25 Jun @ 6:02am 
1.6 pls
Joren 21 Jun @ 9:44am 
There's an option in the settings to hide all the groups, but is there a way to hide only the full colony group? I've set up colony groups, and I have no need for a button that just includes everyone, since they're already all shown at the top of the screen.
AzoorFox 19 Jun @ 3:50pm 
UPDATE WHEN????????????
lordmizou98 19 Jun @ 5:07am 
any plans for 1.6 ?
月空 16 Jun @ 4:52am 
别在1.6测试版中使用
Monkster 11 Jun @ 7:03pm 
FYI for others who have run into issues with Colony group and the short lived update from Harmony, from Mits on the Harmony discord:
For Rimworld 1.5 (stable) Harmony 2.3.2 has a regression and was released this morning. 2.3.3 has since been released but steam needs time to get it distributed. Restarting steam may hasten the upgrade, but if you are desperate you can check the version and install Harmony manually,. Waiting is the laziest choice of course, and should have it working within a day.
David 11 Jun @ 4:53pm 
yeah how do you "roll back" harmony
Leantath 11 Jun @ 3:02pm 
@Crippled-Knight how can I roll back Harmony to a previous version? Thanks in advance
MythicJaqui 11 Jun @ 12:56pm 
Anyone know anything about harmony getting updated and breaking this mod?
Tathar 4 Jun @ 9:21pm 
How do I get the fleeing noble from the intro quest out of my colony groups after the quest is over and he leaves?
VitaKaninen 3 Jun @ 5:08am 
You should be able to select some colonists, and click the "Form group with selected colonists" button at the left of the colonist bar. https://i.imgur.com/sk49r4G.jpeg
Grand Admiral Goat Boat 3 Jun @ 2:15am 
I dont think I have the "create group" button. I seem to just have one group but I cant make more?

Anyone got any ideas?
VitaKaninen 2 Jun @ 4:28am 
Are you talking about dead pawns? You need to bury or destroy their body. This is a vanilla mechanic.
Dramn 2 Jun @ 12:35am 
I'm really sorry if this has been asked before, but how do I remove old pawns from showing up in the colony manage menu?
VitaKaninen 27 May @ 12:37am 
Not sure if it matters, but there is also a vanilla setting in the game options. I would suggest setting that to also show weapons all the time.
highdollarwood 26 May @ 7:57pm 
Not all the colonists in a group I made are displaying their weapons when I open their specific group tab even though I have the "Display Weapon" setting set to always - only the colonists on on the bottom row have their weapons displayed; what's the setting to fix this?
HighFlyer96 25 May @ 3:21am 
@Sindobaddo, Dubs performance analyzer? Is there a way to specifically sort for mods?
Scentese 16 May @ 1:47pm 
@Adonis How did you make it work for biotech mechs?
Scentese 16 May @ 12:07pm 
Does this mod hide mechs from colonists bar?
Inerael 13 May @ 8:11am 
so this mod is no more working ? :(
(many people speak about performance issue, ...)
MonsterCock69 3 May @ 5:44pm 
according to performance analyzer this mod averages 1.65ms, meaning it gets called twice per frame since per call it take 0.82 ms, why not call it once every 2 frames? or 1 per frame at least? also, isn't it a bit much for a UI mod?
DVRKXN 2 May @ 5:15am 
@Bongwater same, although it lags for me only when its open and with alot of other mods.
Bongwater 30 Apr @ 2:44am 
Hi! for some reason this mod tanks my TPS!
allbad 27 Apr @ 8:15am 
Are colonists supposed to automatically dye their clothes? I have to click each pawn individually and right-click the styling station to issue a recolor apparel command. Thanks
Pheace 27 Apr @ 1:56am 
@Ketjak - Under 'Manage' click the weapon icon just above preset
Ketjak 26 Apr @ 7:19pm 
Is there a reason to keep this from obscuring the weapon each pawn uses? It's not in the colonist bar nor in the colony group icons, unless I'm missing a setting.
VitaKaninen 21 Apr @ 5:21pm 
@Pandathan, I have the same issue, but you can just look at the white box that outlines the pawn to see where your click will land.
Pandathan 21 Apr @ 9:37am 
First off I LOVE your mod, it is wonderful. One small thing I wanted to ask about is that whenever I go to use a skill, like joyfuzz, I usually click the colonist on the bar but since this moves the bar to look better the cursor doesnt know it moved so it tries clicking a random person two boxes away.
HighFlyer96 18 Apr @ 1:11pm 
@Draco Lander, Vehicle Framework itself claims major incompability. Are you using vehicles for caravans or just on the map?
prairie dog spaceship 9 Apr @ 12:47am 
A beautiful mod! Somebody put some love into this, and I am grateful.

It's a huge improvement over the vanilla game!

Now all we need is a way to press Ctrl+1 to select pawn-group 1, and so on.

It's astonishing to me that this is missing from the base game. Moving and clicking the mouse just to find my doctors when some crazy stuff goes down is pretty brutal, especially for a vim user.

It's the sort of thing that makes me consider getting into rimworld modding...

Maybe I should just do that.

Thanks for this, fantastic work!