Ravenfield

Ravenfield

87 ratings
Type3 Midnight V2
   
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Content Type: Vehicles
File Size
Posted
Updated
37.433 MB
2 Jan, 2021 @ 10:07pm
19 Feb, 2021 @ 10:39pm
2 Change Notes ( view )

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Type3 Midnight V2

In 1 collection by VortexSupernova
Project Cosmic Fire
16 items
Description
Type3 Midnight Version 2


Join my server to find out more about Cosmic Fire! https://discord.gg/CSAQXST


Day 3 of mass mod release


Inputs:

Shift for Afterburner
Spacebar for High-G
K for ejector
L for landing gear (actually slows you down, easy to land!)
N for FLIR pod (night-ops version only)



Contains:

-Night Ops
(currently working to fix the FLIR pod camera not working)

-Dogfight Drone
(fires projectiles on interval, but needs 2 seconds to load. Best of dogfighting or long-range strikes)

-Striker
(has a mounted railgun. Weapon 5 is "airburst", does far less damage but requires less aim. Weapon 6 is "railgun", requires a direct hit, and will one-hit most things. You have to use the scroll wheel to get to railgun, since pressing 6 doesn't work.


Thanks to Sudo for thumbnail help, and Nefarious for scripting help!


Lore time!
I don't have much, check the previous version for full.

The Midnight was not named for its role or colour, but its ferocity. Being incredibly nimble, combat capable, and powerful, it was a formidable foe. Alas, it required too many materials, and only 10 were produced. At the start, only 5 existed. After sim testing, it would be painted black and given a role, for the intensity of a Midnight was incredible.


Maps used:
Marshal Melee
Raven Forge
My own (the epic sunset shots)


If you reached this far in the description, good job! I've got 2 more mods to release in the next two days, so stay up-to-date!
38 Comments
GrafVonDuckula 8 Dec, 2024 @ 8:07am 
I cant take off
destroyer5679 22 Aug, 2022 @ 4:04pm 
░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ Help
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Doge
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ Take
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ Over
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ Steam
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ Copy
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ And
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Paste
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌DO
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐ IT
VortexSupernova  [author] 4 Feb, 2022 @ 6:45pm 
@Craftman
Thanks for understanding, and thanks for the kind words :)
Craftman 4 Feb, 2022 @ 4:56am 
@VortexSupernova Thank you! I understand, it's all right. I don't mind waiting for great stuff like this.
VortexSupernova  [author] 4 Feb, 2022 @ 3:12am 
Sorry about that, truly, but I am not risking ~20 gigabytes of modding files
VortexSupernova  [author] 4 Feb, 2022 @ 3:12am 
@Craftman problem solved. I'm not updating my mods until Steel pulls his head out of his arse and gets modding tools published that won't cause me to lose all my modding data
Craftman 3 Feb, 2022 @ 11:59pm 
@VortexSupernova I'm playing EA26.
VortexSupernova  [author] 3 Feb, 2022 @ 12:14am 
@Craftman are you playing EA25 or EA26?
Craftman 2 Feb, 2022 @ 7:34pm 
When I driving a striker version in Archipelago, I always failed to pull up from the carrier and fall into the sea.I think it's the problem caused by its front landing gear, will you fix that? Thanks!
VortexSupernova  [author] 28 Oct, 2021 @ 9:47pm 
@Cyber Racoon Pressing shift will engage the afterburner, read the description if you don’t quite understand things that the jet is doing