RimWorld

RimWorld

327 ratings
Rim Flood
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
72.584 MB
3 Jan, 2021 @ 7:44am
10 May, 2024 @ 2:49pm
26 Change Notes ( view )

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Rim Flood

Description
Adds The Flood from Halo to possible raiding factions for rimworld

BEWARE the Flood are an extremely aggressive and dangerous race who can completely ruin an unprepared settlement.

If attacked by an infection form your colonists CAN BE TURNED INTO COMBAT FORMS. try not to get too close to these little buggers and for the love of god if you see flood hives on the map kill them ASAP.


Flood raids are disabled until day 45 just like mechanoids as they are to be considered a late game race.

have fun~

Special thanks to the following
Ogliss - Coding assistance
Gouda quiche - Coding assistance
Popular Discussions View All (4)
1
1
3 Feb @ 7:13am
Mod works as intended despite RimPy asking for AAF to be installed
Khias
6
14 Jan @ 6:20pm
Walking dead update
Fenndragon
0
15 Jan @ 1:00am
Feedback on mod features
Khias
577 Comments
bigd 18 hours ago 
We need 1.6.
Manu30 11 Jul @ 2:29pm 
1.6 plis
DerpSquad1O1 21 Jun @ 2:30pm 
There really needs to be a way to fight the flood... or at least make their growth slower and more manageable early game. They just showed up next to my base -- no warning no nothing just 4 flood hives instantly placed next to my base which I could not stop. If it were just one and it was announced as an event I might have been able to jump on it only losing a couple of colonists.
Smock 19th BN 5 Jun @ 7:54pm 
is the flood supposed to be listed as a faction when creating a new game?
Dumb 20 May @ 6:43pm 
What if you could become one with the flood and embrace the flood
EvilCanadian 29 Apr @ 5:43pm 
So what are Flood Spores good for? Is there anything you can do with them? I thought maybe I could devastate an enemy base if I used a transport pod with spores inside but nothing happened.

I also haven't gotten any Flood raids after several in-game years. Only ever a single roaming flood here and there. Is this a load order problem?
RAAMPEAK 2 Apr @ 11:55am 
what i don't like is if something gets hit like a insect it will just die from the infection and also some flood just non stop go for my base and i don't know if it intended but pure forms just keep dying
ProfessorSquid 19 Mar @ 1:02am 
im also having a issue with the sentinel beam like said before spawning the laser but never disappearing causing alot of lag
Epik_Pulsar 5 Mar @ 7:48pm 
i really enjoy getting instantly swarmed the moment i make a new colony
Killerkitty641 26 Feb @ 9:25am 
@Loki you give them an electric guitar


But to answer your question, forerunner metal comes from sentinels after you kill them and I think dismantle them at the machining table. One of the production tables, anyway, has a bill to dismantle sentinel bodies.