Stellaris

Stellaris

61 ratings
Technology Advanced [Discontinued]
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
8.012 MB
4 Jan, 2021 @ 4:44am
26 Aug, 2021 @ 11:10am
79 Change Notes ( view )

Subscribe to download
Technology Advanced [Discontinued]

Description
Technology Advanced
Technology Advanced, an mod for Stellaris that adds more technology and reworks the tech tree by adding 2 new levels.

Note
As I really do not longer feel like maintain any mods at all right now, this mod is discontinued and anyone who wants can pick the mod up. If you do whoever please inform me, this is not required though and mostly courtesy.

Links
Pictures are stellaris loading screens, wallpapers, etc.
[discord.gg]
71 Comments
Fiiral  [author] 17 Aug, 2021 @ 9:16pm 
Technically possibles yes, might even already be done since it uses SCX files? Not sure will definetly look into it.
david28106 17 Aug, 2021 @ 8:43pm 
great mod, hope it comes with compatibility with machine shipset as well
Fiiral  [author] 22 Apr, 2021 @ 9:21pm 
@Juanfeparra123 You can launch it with NSC. The new techs will apear but the new reactor will not work on the NSC ships.

NSC is a semi-comllete overhaul.
Khuan 22 Apr, 2021 @ 3:02pm 
I am not sure. Is this compatible with NSC2?
Ada 20 Apr, 2021 @ 1:40pm 
@Fiiral Oh, right.. thanks.
Fiiral  [author] 20 Apr, 2021 @ 12:14pm 
@Ada It works fine. Just neeed to change the number but norhing changed that would modify this code.
Ada 20 Apr, 2021 @ 11:17am 
Update for 3.0.2 plz
Gauntlet 18 Apr, 2021 @ 5:50am 
Well with default refineries they don't ever upgrade, so you are producing very little for a building slot. But of course, if you want the most out of your building slots, you need them.

I don't think the new system is bad-per-se, but it definitely needs tuning. If each pop was more productive than the previous edition, than the reduction in population and pop growth overall wouldn't be as debilitating.

The new district structure is cool.

OH PS: The foundry and commercial planetary specializations don't seem to accurately describe what they do. Doubt it's the mod, but thought I'd mention it.
Fiiral  [author] 17 Apr, 2021 @ 11:49pm 
@Gauntlet Thank you very much. Was confused at first as to why they didnt readd the basic buildings after nuking half the economy. Not sure about the refinieries would have to testplay
Gauntlet 17 Apr, 2021 @ 9:58pm 
It's been interesting using this with 3.0... and alarming. What I mean by that, is I'm not certain how I would have survived economically without your mod.

Without it, there's nowhere the building slots to afford the number of refineries that would be needed to fuel an empire. Without that, it's difficult to imagine how I'd ever be able to afford upgraded admin centers and have anywhere near enough administration.

Beyond that, I've needed your resource jobs buildings to make any sort of significant specialization possible.

Even so... I'm still having a very rough time in this new version of Stellaris. So anywho, thank you for your hard work, the new version is working great!