Stellaris
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Technology Advanced [Discontinued]
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4 stycznia 2021 o 4:44
26 sierpnia 2021 o 11:10
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Technology Advanced [Discontinued]

Opis
Technology Advanced
Technology Advanced, an mod for Stellaris that adds more technology and reworks the tech tree by adding 2 new levels.

Note
As I really do not longer feel like maintain any mods at all right now, this mod is discontinued and anyone who wants can pick the mod up. If you do whoever please inform me, this is not required though and mostly courtesy.

Links
Pictures are stellaris loading screens, wallpapers, etc.
[discord.gg]
Komentarzy: 71
Fiiral  [autor] 17 sierpnia 2021 o 21:16 
Technically possibles yes, might even already be done since it uses SCX files? Not sure will definetly look into it.
david28106 17 sierpnia 2021 o 20:43 
great mod, hope it comes with compatibility with machine shipset as well
Fiiral  [autor] 22 kwietnia 2021 o 21:21 
@Juanfeparra123 You can launch it with NSC. The new techs will apear but the new reactor will not work on the NSC ships.

NSC is a semi-comllete overhaul.
Khuan 22 kwietnia 2021 o 15:02 
I am not sure. Is this compatible with NSC2?
Ada 20 kwietnia 2021 o 13:40 
@Fiiral Oh, right.. thanks.
Fiiral  [autor] 20 kwietnia 2021 o 12:14 
@Ada It works fine. Just neeed to change the number but norhing changed that would modify this code.
Ada 20 kwietnia 2021 o 11:17 
Update for 3.0.2 plz
Gauntlet 18 kwietnia 2021 o 5:50 
Well with default refineries they don't ever upgrade, so you are producing very little for a building slot. But of course, if you want the most out of your building slots, you need them.

I don't think the new system is bad-per-se, but it definitely needs tuning. If each pop was more productive than the previous edition, than the reduction in population and pop growth overall wouldn't be as debilitating.

The new district structure is cool.

OH PS: The foundry and commercial planetary specializations don't seem to accurately describe what they do. Doubt it's the mod, but thought I'd mention it.
Fiiral  [autor] 17 kwietnia 2021 o 23:49 
@Gauntlet Thank you very much. Was confused at first as to why they didnt readd the basic buildings after nuking half the economy. Not sure about the refinieries would have to testplay
Gauntlet 17 kwietnia 2021 o 21:58 
It's been interesting using this with 3.0... and alarming. What I mean by that, is I'm not certain how I would have survived economically without your mod.

Without it, there's nowhere the building slots to afford the number of refineries that would be needed to fuel an empire. Without that, it's difficult to imagine how I'd ever be able to afford upgraded admin centers and have anywhere near enough administration.

Beyond that, I've needed your resource jobs buildings to make any sort of significant specialization possible.

Even so... I'm still having a very rough time in this new version of Stellaris. So anywho, thank you for your hard work, the new version is working great!