Barotrauma

Barotrauma

45 ratings
HMS TERROR - Icebreaker Class
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
437.867 KB
5 Jan, 2021 @ 12:27pm
17 Dec, 2021 @ 1:02pm
61 Change Notes ( view )

Subscribe to download
HMS TERROR - Icebreaker Class

Description
HMS TERROR
Ship Class - Icebreaker
Expedition 314 - Chart a route to the resource-rich core of Jupiter's moon, Europa.
Distance from Earth - 628.3 million km

Armaments: Broadside Cannons, Ball Turret, Gun Deck, Aft Repeater, Depth Charge Launcher
Shielding: Class II S.S.S (Segmented Shock Shielding)
Supplies: Low - the crew must liaise with outposts, garrisons, and settlements to acquire the necessary goods to complete the expedition. HMS TERROR is equipped with Sea Voyager to mine for additional materials as required.
Remote control Sea Bug camera drone for exploring caves and scouting wrecks.
Popular Discussions View All (1)
2
14 Jun, 2021 @ 11:34am
Suggestions
Tea and Crumpets
50 Comments
Zoxide 10 Jul, 2021 @ 8:41am 
i sure am glad the united kingdom was a part of the europan expeditions
beast902 16 Jun, 2021 @ 12:24am 
thank you
Tea and Crumpets  [author] 14 Jun, 2021 @ 7:34am 
beast902 13 Jun, 2021 @ 10:04pm 
yes please thank you
Tea and Crumpets  [author] 13 Jun, 2021 @ 8:24am 
Hey Beast. I could rig an AI friendly one, but it wouldn't be able to have the left lift. Let me know if you're still interested and I could put something together.
beast902 13 Jun, 2021 @ 7:33am 
can you make it ai friendly
Dance Commander 23 Apr, 2021 @ 8:34am 
10/10 ship, glad I'm not on elevator corpse clean up duty.
Zydrate 14 Apr, 2021 @ 1:29pm 
ok i will try that out.
Tea and Crumpets  [author] 14 Apr, 2021 @ 1:24pm 
Ahh. With the right elevator it was probably a double tap which can mess up they cycle. Double tap it again using the button on the gun deck and it should reset and work.
Zydrate 14 Apr, 2021 @ 1:15pm 
started a campaign the other night and when you press the button to the gunnery elevator to send it up to the gunnery area it sinks down instead of going up. even if you call to the gunnery it will connect to the Fab area, doors closed till you hit the button again. rear elevator seemed to have the same issue till i opened the pump hatch, then it seemed to fix. but i didnt test it a whole lot because i was trying to debug the gunnery elevator with the same method but ended up making it a flooded deathtrap.