Tabletop Simulator

Tabletop Simulator

392 ratings
Dune Imperium + Rise of IX + Immortality (scripted)
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1.611 MB
8 Jan, 2021 @ 12:56pm
29 Aug, 2023 @ 9:18pm
82 Change Notes ( view )

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Dune Imperium + Rise of IX + Immortality (scripted)

Description
Original credit goes to Unclekulikov for getting everything compiled and posted for the base game (fantastic work). This mod is a branch from that work to introduce QOL scripts, layout optimization, clean-up of card/token/content scans and automation for 1P/2P games.

...and now includes the Rise of IX and Immortality expansions!

(ongoing refinement of both expansions in progress)

As requested, list of what's NOT automated currently:
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1. No auto-gain/loss of resources/assets related to played agent cards or revealed cards
2. No calculation of total combat strength based on revealed cards (unit strength only)
3. No auto-resolution of intrigue cards
4. No automation of a Leader's abilities
5. No automation of the Research and Tleilaxu Track sections

Highlights of the Mod:
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1. Automated spending/acquisition of board location resource/bonus
2. Automated Rival logic for 1P and 2P setups (base game only)
3. Automated VP management (for board locations and alliance tokens)
4. Automated setup based on # of players seated (1P, 2P, 3P or 4P)
5. Additional snap points and alignment for placing tokens on the board
6. Easier resource management (i.e. obtaining or spending)
7. Automated card acquire mechanics for both the imperium and reserve rows
8. Automated conflict zone clean-up after resolution (click the button)
9. Automated "Maker" and "Recall" phases (click the same button)
10. Automated conflict deck randomization (draw button available as well)
11. Random First Player logic (used during setup) and automated first player passing
12. Quick link buttons to rulebook sections
13. Additional tweaks to the tokens, markers, cubes, etc. to aid in script usage

Lastly, don't forget to grab your leader at the start of the game!

Always open to additional input or ideas on improving the mod.

Enjoy!



Popular Discussions View All (5)
5
16 Jan, 2024 @ 2:24pm
Probably dumb question
migueltoes
4
31 Aug, 2023 @ 5:20pm
Blue Control Markers not loading
SpiderCVIII
1
2 Jan, 2024 @ 5:08am
Setup script breaks on Solo game with both expansions
Soaryn ツ
705 Comments
EdgarAllanPoon 13 Jul @ 12:50am 
The game works fine for me, I just don't understand how to tell it that the rival's turn is over so it can either go to me or the next rival.
Alfadorfox 26 Jun @ 6:14pm 
I'm getting the same import and script errors.
Casper35th 7 May @ 10:10am 
How in the world do you start a solo game?
Luvac Zantor 12 Apr @ 1:37pm 
Same issue with missing import.
Yuri (The first Cosmonaut) 23 Mar @ 9:29am 
The Trashcan asset is not loading and missing from files
DelboyS 27 Feb @ 8:11am 
has anyone else had the following error when trying to set up a solo game (no expansions enabled in this case):
Error in Script (Global) function
<startLuaCoroutine/setupGame>: chunk_4:(856,39-52):
attempt to index a nil value

I understand that the mod creator hasn't had much time to maintain this mod but if anyone else has run into this and has a fix for it, I would really appreciate it!
BrickHouse  [author] 22 Jan @ 9:22pm 
Yeah, that's fine by me. I haven't had nearly as much time to keep this mod updated these days unfortunately.
Digitalag 21 Jan @ 8:35pm 
Excellent mod. My friends routinely play this version as it has the best QOL features and is very immersive. I was planning on producing a Dune Imperium + IX + Imm + Bloodlines (not Uprising) version using this as a base. I'm not a fan of sandworms. Ha. Are you cool with that BrickHouse?