RimWorld

RimWorld

83 ratings
Hive Rifle
   
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Mod, 1.2, 1.3
File Size
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574.107 KB
8 Jan, 2021 @ 2:25pm
7 Aug, 2021 @ 10:25am
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Hive Rifle

Description
THIS IS NOT CE COMPATIBLE - anyone is free to make CE patch, i'll gladly integrate into mod if needed.
This mod adds a new rare exotic weapon; Hive. Obtainabe only via quest. Deal special plasma damage, that ignore most form of the conventional armor; leaving burns instead of normal bullet wounds and causing Toxic Buildup for each shot.

A living, conscious organic weapon. it's biology is somehow similar to that of an insectoid, with signs of extremely advanced genetic manipulation, beyond what any known Glitterworld could be capable of, and a few extra unidentified organs of unknown purpose. Origins of this weapon are shrouded in mystery, but perhaps in this case, Ignorance is a bliss.

Weapon Stats:
Damage: 15 +
Toxic Buildup severity per Damage Dealt: 1%
Accuracy: 55-75% (Best at Medium Range)
Range: 33
Cooldown: 1.2 sec
Market Value: 3000

Credits:
* Xedos for doing literally everything (he needed me to upload it)
* Weapon's original design here.[www.pinterest.com]
21 Comments
Chefboyjc  [author] 4 Jan @ 12:23pm 
@SepphorisVT Thank you i will update the description

The artist was a friend i was making mods with awhile ago, he made this mod himself and had me upload it to steam for him
SepphorisVT 4 Jan @ 4:18am 
Heads up your artist traced the entire visual design of this gun from another artist.
While I'm sure you didn't know and can't be at fault, I'd recommend either recomming art for this, or making it clear this art came from elsewhere. If the artist is from the RWMM, might want to let mods there know.

The original art can be found here [www.pinterest.com].

I'd be happy to help work out a new design for the weapon, if you'd like.

(I found this while looking around for my own inspiration on organic guns as well.)
HIM 5 Feb, 2024 @ 12:38pm 
@Chefboyjc, if it works on 1.4 - can you please update the tag on it?
Alexander Zagirov 10 Jan, 2023 @ 10:25pm 
Doesn’t work in 1.4! Weapons and shields of drafted pawns become invisible.
Chefboyjc  [author] 26 Nov, 2022 @ 6:56pm 
Should be, if you notice any issues post them here
ProfZelonka 26 Nov, 2022 @ 6:09pm 
Is it ok in 1.4?
J_Gaming 10 Jul, 2022 @ 2:48am 
I've played Conduit before, I'm familiar with these types of weapons.
mynameactually 18 Nov, 2021 @ 4:32pm 
This makes me wish there was a Guyver mod.
Aggressive_Pizza 25 Jul, 2021 @ 12:33am 
1.3?
Chefboyjc  [author] 4 Jul, 2021 @ 12:12pm 
@jarrah yeah you should be able to