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The ones in the map were just pre-placed as part of the environment, since they're available in the WorldBuilder.
Thanks.
I'm not sure what you mean about defensive structures. All of the sandbags and bunkers are part of the map.
I usually play with the All Units mod, so maybe I left it on while taking a few screenshots. That's the only one I use, though, so that'd be your best bet.
Thanks a lot. I'm really glad you like it.
The idea was to give the VPs an actual gameplay reason to fight over them. Since those zones are tactically important points in the map's geography, players will have a tangible reason to fight over them, rather than just doing so because the game says they need to.
Also, it just adds a bit more variety to the map. Breaks up the shapes a little bit so that you're not only fighting over a sterile grid of boxes.