Company of Heroes 2

Company of Heroes 2

79 ratings
(4- 6) Małagóra
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Item Type: map
Maps: 3v3
Tags: MP
File Size
Posted
Updated
20.185 MB
12 Jan, 2021 @ 9:45am
19 Feb, 2021 @ 11:33am
4 Change Notes ( view )

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(4- 6) Małagóra

Description
Nestled in the forested hills of Southern Poland, the town of Małagóra has passed through history without much bother from anyone. However, the old burg’s position atop a strategic crossroads now places it squarely in the sights of both German and Russian forces. After suffering heavy damage from a hasty initial assault, the town is no longer asking “will it see the war”, but rather “will it survive at all”.


- Created by Nastybutler7770
Popular Discussions View All (1)
2
29 Jan, 2021 @ 10:03am
Vehicle Wreck Balance Problem
Lieutenant | Field Director
23 Comments
Nastybutler7770  [author] 20 Jul, 2021 @ 3:42am 
Thanks a lot, I appreciate that. Glad you enjoyed the map.
carlitox_lopez 16 Jul, 2021 @ 7:52am 
hooo ok, thanks man and your maps are too beautifull btw :3
Nastybutler7770  [author] 14 Jul, 2021 @ 10:31am 
Ah. Yeah,I think one of the German factions can build them with the All Units mod enabled. Or maybe both.

The ones in the map were just pre-placed as part of the environment, since they're available in the WorldBuilder.
carlitox_lopez 13 Jul, 2021 @ 7:36pm 
on the lower star there is two structures with weapons, one is a bunker with mortar and the other is an antitank turret
Nastybutler7770  [author] 13 Jul, 2021 @ 10:42am 
+carlitox_lopez
Thanks.

I'm not sure what you mean about defensive structures. All of the sandbags and bunkers are part of the map.

I usually play with the All Units mod, so maybe I left it on while taking a few screenshots. That's the only one I use, though, so that'd be your best bet.
carlitox_lopez 5 Jul, 2021 @ 1:25pm 
great map!, what mod can i use to use the defensive structure ?
Nastybutler7770  [author] 15 May, 2021 @ 6:00am 
+Velox Aeterno
Thanks a lot. I'm really glad you like it.
Bop 9 May, 2021 @ 2:46am 
i love this map its great!
Nastybutler7770  [author] 20 Mar, 2021 @ 7:49am 
+Tankred
The idea was to give the VPs an actual gameplay reason to fight over them. Since those zones are tactically important points in the map's geography, players will have a tangible reason to fight over them, rather than just doing so because the game says they need to.

Also, it just adds a bit more variety to the map. Breaks up the shapes a little bit so that you're not only fighting over a sterile grid of boxes.
Tankred 16 Mar, 2021 @ 7:23am 
I'll never understand why people insist on making maps with capture points that cuts off large portions of the map.