Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Itemization Quest
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63.115 MB
12 Jan, 2021 @ 1:47pm
2 Nov, 2022 @ 3:27am
27 Change Notes ( view )

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Itemization Quest

Description
The mod is mainly about balancing some aspects of the game, with special care to not break the original vision of the game. The main focus is the items, core to the ARPG experience, but also contains several system adjustments and lots of (bug)fixes.

The game balance done mostly by buffing underperforming features, and in rare occasions some light nerfs.

Titan Quest has a big legacy of items and item affixes, that were tuned for the original game. On the original game the level cap was lower, also you got into Epic and Legendary with much less levels and less stats.

With Anniversary version, the new devs added negative values for vitality and bleed for higher difficulties, this adds a problem because there's little support for these resistances in items (mostly uniques), and no common resistance affixes for those damage types.

On the other hand, Ragnarok and Atlantis added a lot of items and some affixes, but these sometimes do not share the original vision of the game, or were poorly introduced into the existing systems, inducing some imbalances and shortages.

The thing is, most item affixes don't scale well in higher difficulties with Anniversary, most unique items and legendaries are underwhelming with current state of the game, because you need so much defensive value from items.

*This is a bounce Mod, based on current 2.10 version, fully functional owning any combination of DLCs, activate the mod, and play like a normal game*

*Fully compatible with unmodded game characters, you can jump in and out this mod without problems, character won't crash after playing modded*


26.0 - Build update with latest 2.10 version of the game (update 6)

Rebuilt the database for the newest official Version of the game. This update adds all new released changes.

For more detail in the changes check out the change notes.

Mod main features

- Resistances on legendary -80 instead of -100.

- All classes provide a single resistance with the mastery progression, up to 15% at mastery level 32, and 20% at mastery L40.

- Some extra health and energy regeneration based on the character maximum health/energy.

- New prefixes: Gear can now roll a bleeding resistance, and jewelry can roll a vitality resistance.

- Revised and adjusted all item affixes, charms, relics, and their completion bonuses, buffing some and with a better scaling especially with resistances.

- Item affixes have a better chance for higher tier versions of some affixes as you progress, and buffed the chance for some ultra-rare affixes.

- Added some new completion bonuses on some relics/charms: Attack converted to health, Casting speed, Percent dexterity, Percent Pierce...

- Monster and Monster Infrequent Weapons and Armor full regulation.

- Artifacts regulation, also their completion bonuses.

- All Unique Weapons, Armor, Jewelry and Sets regulation.

- Monster Infrequent drop chance dramatically increased in some cases, up to 5x the chance in some of them when the drop was extremely rare. Also the chance for both a prefix and a suffix greatly increased (from 10% to 40% base chance).

- Hero monsters and bosses have a higher chance for Monster Infrequents and Uniques. More health and less melee dodge in trade for a bit of projectile deflect, in higher difficulties.

- Some balance regulations to common weapons and armor, shields, especially the Ragnarok/Atlantis ones.

- Coherent weapon speed descriptions in relation to actual weapon speed (check patch notes).

- Item Level / Attribute requirements adjustment.

- Class skills regulation.

- Monsters difficulty handicap tweaks for epic/legendary, more damage from bare-handed monsters, more damage from Epic monsters, better enemy skill scaling, some improved animations.

Mod fixes

- Modified Ragnarok jewelry to have the attribute boost version for rings and amulets.

- Fixed the chances for both prefix and suffix in amulets of main TQ game.

- Lots of affix assignation fixes. Abnormal chance due to duplicate entries, missing affixes...

- Fixed Ragnarok armors not having a Medium armor version and staves not having slow movement reduction on hit

- Added missing common Ragnarok sword type: very fast 15% pierce.

- Fixed the base price of weapons and armor on vendors, scaling exponentially too sharp especially on higher difficulties. Fixed also Ragnarok & Atlantis costs for Charms & Relics.

- Fixed a few merchants in Act 1 Epic having the normal throwing weapons instead of the epic versions.

- Atlantis Staves energy points regen didn't scale in epic and legendary.

- Atlantis monster armor and monster infrequent in normal diff cannot get suffixes.

- Fixed many Act 1-2-3 quest monsters/bosses having no passive armor at all.

- Some minor fixes to skills & weapons not working properly and monster names/skills.

- Atlantis Heavy armor with Medium armor values, Ragnarok Helms and some Chests with lower armor values, and some specific wrong armor values or requirements.

- Fixed 9 artifacts that had a wrong "Increased Shield Block Chance" internal value, as as result, no effect at all ingame.

- Fixed Atlantis unique throwing weapons requirements.

- Fixed all Atlantis sets, with missing parts or invalid values.

- Fixed some unique items with wrong properties, having no bleed damage/ resistances as a result.

- Some class skills didn't have scaling values for the last levels.

- Some monster skill visual fixes, skill use fixes, missing animations, attributes...
107 Comments
ninakoru  [author] 4 Aug, 2024 @ 3:09am 
If you replaced the Database.arz with the Itemization-quest.arz, the mod is now part of the core game, you can play like without mods, keep in mind you will need to restore game files if you ever play MP, or everyone else need to install the mod in the same way.
Darth ZarZax 3 Aug, 2024 @ 4:24pm 
So sorry for spamming questions. So i replaced game's database with mod's database to make your mod pemanent. From now on do i need to go to start custom game to enable the mod or is it always on and i just press play titan quest?
Darth ZarZax 3 Aug, 2024 @ 5:04am 
Thank you!
ninakoru  [author] 3 Aug, 2024 @ 4:56am 
Yeah, sure. Also TQ Vault will show the modded values at all times.
Darth ZarZax 3 Aug, 2024 @ 4:38am 
Could this be ''fixed'' by replacing Database.arz mentioned elsewhere in this comment section and making the changes permanent?
ninakoru  [author] 3 Aug, 2024 @ 4:22am 
Nope, they will get their vanilla values, if an affix has 40% in the balance and 35% in vanilla, will go back to a lower value.
Darth ZarZax 3 Aug, 2024 @ 4:11am 
so in most cases when i move rebalanced items from your mod into TQVault, and then close the game and look at them in the vault they will keep the rebalanced values?
ninakoru  [author] 3 Aug, 2024 @ 3:49am 
Well, there are a few instances I added a new affix and didn't reuse an existing one, like in a few fixes of certain uniques/MIs (needed to duplicate certain effects, in order to the skill to work), if it is a reused/altered affix, not much happens, just different values and possible different RNG outside of the mod. If it is a new affix used to bugfixing, the bugfix will not work and the item may lose the skill fixed entirely (but will regain it with the mod enabled). This may affect about 3-4 items overall, and didn't work properly in the first place so...
Darth ZarZax 3 Aug, 2024 @ 3:38am 
thanks for the answer, one more question. What happens to items when they are moved in and out of TQVault while this mod is active?
ninakoru  [author] 2 Aug, 2024 @ 5:54am 
Seems Bug Fixes mod is also a bounce mod, I doubt you can use two bounce mods at once. This mod provably covers at least 60% of the bug fixes, I didn't mess with the latest expansion so those definitively are not covered.