Black Mesa

Black Mesa

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Black Mesa Weapon Fixes
   
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Tags:  weapon, fixes
File Size
Posted
Updated
176.479 MB
12 Jan, 2021 @ 2:56pm
8 Jan @ 10:23pm
24 Change Notes ( view )

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Black Mesa Weapon Fixes

Description
[CURRENTLY NOT UPDATED YET. UPDATE WILL BE PLANNED IN THE FUTURE.]

I created several fixes for vanilla weapons in Black Mesa. Several add-ons like model and sound alternatives are included as separate .vpk files in separate folders. When subscribed, you can find the SteamLibrary directory in:
C:\Program Files (x86)\Steam\steamapps\workshop\content\362890\2359869048
There is a folder with all of the optional .vpk addons. You can either move it outside the addons folder (because it can still load in the game and hope that you have knowledge of how to order Workshop addons to be the top priority over other weapon mods) or move it to the custom folder.

General:
  • Viewmodel for Worldmodels (Models edited using Blender)
  • Upscaled textures for ammo and Satchel world model.
  • Changed HUD Icons
  • Crowbar and Hivehand now uses view model textures instead of resized textures.
  • Includes a series of alternatives for my fix pack.
  • Since the arms model in the hands admire animation had a mix of updated arms but still use the 2012 shoulders (even though you can't see it), I have changed the mesh to be consistent with the arms.
  • HL1 Style textures for ammo models
  • Ejected shells now use Juniez's shells mesh
  • Changed mortar sounds

Glock:
  • Changed NPC fire and reloading sounds (Includes an IIopn version)
  • Sprinting animation fixed
  • Brass Ejection fixed for NPC Glock (It uses the .dmx file to fix it.)
  • Assassin Glocks now have silencers and I edited the texture for it.

357 Magnum:
  • Changed Viewmodel for 357 including a few animations and sounds for the Idle fidget animation
  • 357 shell model, "shell.mdl" was taken from Black Mesa Azure Sheep
  • Edited 357 box texture to be different than the HL2 magnum box texture including fixed lighting for it in Multiplayer
  • NPC reload sound changed
  • New 357 World Model
  • Added an ammo box model using Gun-Nut Magnum Ammo Box and Juniez's 357 Shell and Speedloader mesh

MP5:
  • Viewmodel retextured with consistent bullet texture like the Glock and colored markings
  • NPC reload sound changed (I edited the sound script for it to work.)
  • Improved MP5 World Model included with fixed multiplayer models so now it can glow like the other models

Shotgun:
  • Modified texture and shell fix for reloading
  • Edited Ammo Box
  • Sounds for the Idle fidget animation has been added (Vanilla animations only)
  • Edited the sprint animation in the .qc file so that it transitions quickly than playing the low animation first
  • NPC fire sound changed
  • New Shotgun World Model
  • Added an ammo box model using Classic Shotbox made by Xubs and Juniez's Shotgun Shell mesh

Crossbow:
  • Slight animation changes to the draw and both reloading animations
  • New Crossbow World Model for singleplayer and multiplayer
  • Corrected Juniez's Crossbow World Models

RPG:
  • Ammo Crate now contains viewmodel rockets for the RPG instead of the retextured HL2 rockets
  • New RPG World Model for singleplayer and multiplayer
  • Corrected Juniez's RPG World Models

Tau Cannon:
  • New Tau Cannon World Model for singleplayer and multiplayer
  • Corrected the sound script for the charge up sound for Juniez's Classic Weapons

Gluon Gun:
  • Updated Gluon Gun Worldmodel included but also retextured the old world model

Grenade:
  • Edited the View model and the texture for it
  • New Grenade World Model

Snark:
  • Fixed the Snark V_Model mesh reference
  • Added sounds for Idle fidget animations 3 and 4

Known Issues:
  • The Snark idle fidget sounds would sometimes play again after the animation plays. It happens to other weapons such as RPG view model too.
  • My HUD icons may not look great but I tried my best.
  • Please note that I have changed the .dmx files for the Glock, so you may experience animation errors. Like Juniez's Classic Weapons pack, they are incompatible with this fix pack, so do a new save.

Other Weapon Fixes Versions:
121 Comments
XRGM1267  [author] 27 May @ 8:44pm 
Yeah. There are so many things in my personal life that I have to do. I have to do my online courses and go to work. Even in the summer, there is no rest for me. Hopefully one day when I have time, I will revisit this project.
XVL1456™ 27 May @ 1:41pm 
Dayum, the mod didnt recieve any update in these 3 years. I hope our dear XRGM1267 is alright and have a Great-Life™
jeffmcfly 20 Mar @ 10:51am 
That was the reanimation pack that I had in mind when I made that comment! hahaha. I'm gonna look forward to that if you ever get around to it.
XRGM1267  [author] 19 Mar @ 4:08pm 
I might consider my options. There are also some reanimations that I want to modify too. Particularly, MTB's Black Mesa Weapon Reanimations Pack , but I may want to ask them first. Who knows how long will I take to revisit my fixes, but we'll see.
jeffmcfly 19 Mar @ 6:41am 
Is it possible to make this compatible with other reanimations? Like maybe have a worldmodel only option?
Drag0n 17 Nov, 2024 @ 11:52pm 
Always been a huge fan of this mod, thank you for making it!
XRGM1267  [author] 13 Aug, 2024 @ 2:03pm 
Hmm. Yes. When I do another update in the future, I will consider separating models and textures in separate .vpks.
massive damage 13 Aug, 2024 @ 1:05pm 
Can you make the mp5 texture standalone?
Mikelov Mk.IX 10 Aug, 2024 @ 3:46pm 
yes
XRGM1267  [author] 10 Aug, 2024 @ 3:45pm 
Did it work?