Stellaris

Stellaris

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AlphaMod: Warmonger (2.8)
   
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13 Jan, 2021 @ 8:54am
16 Mar, 2021 @ 2:38pm
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AlphaMod: Warmonger (2.8)

In 1 collection by AlphaAsh
How I Played AlphaMod 2.8
16 items
Description
More War in AlphaMod

AlphaMod's EDAI often strengthens and stabilises a large number of AI empire economies, all expanding at a similar pace. As a result, the AI can become very passive once borders are set, never declaring a war because of a lack of a clear advantage over a potential opponent.

This mutator for AlphaMod modifies opinion modifiers, reduces the effectiveness of envoys on relations, and over-rides a few defines in order to make AI empires more likely to go to war, with a lot less need of a clear advantage.

Be warned. If you have Fallen Empires in a game that oppose your ethics, they won't merely dislike you. They will hate you, and they will make sure you know that they hate you.


The following vanilla files are over-ridden:
common/opinion_modifiers/00_opinion_modifiers.txt
common/opinion_modifiers/01_personality_opinions.txt

The defines over-ridden are:
ENVOY_IMPROVE_RELATION_MAX = 100
AI_AGGRESSIVENESS_LOW_MULT = 0.75
AI_AGGRESSIVENESS_HIGH_MULT = 2.5
AI_AGGRESSIVENESS_BASE = 30
AI_AGGRESSIVENESS_PROPAGATOR_BOXED_IN_MULT = 20
AI_AGGRESSIVENESS_BOXED_IN_MULT = 8

The can_add_claim game_rule is over-ridden.

LOAD ORDER
Anywhere under AlphaMod 2.8 should be fine.


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