Space Engineers

Space Engineers

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ISL - Calpini-A Scout Drone
   
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Type: Blueprint
File Size
Posted
697.433 KB
16 Jan, 2021 @ 7:14am
1 Change Note ( view )

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ISL - Calpini-A Scout Drone

In 2 collections by Spite
ISL - Small Grid Printable Ships (with Printer)
185 items
ISL Shipyard
218 items
Description
Purpose
A tiny drone designed for short range scouting, available in all three thrust variants:

Calpini-H
Calpini-I

Uses a hinge to dock and recharge.

Features

Tools & Weapons:
None

Power:
10 Small Batteries

Movement & Control:
1 Remote Control
1 Gyroscope
5 Small Atmospheric Thrusters

Cargo Space
None

Miscellaneous:
2 Spotlights
Navigation Lights

This ship has an empty mass of 7129 kgs, and has equal thrust in all directions.

All ships, vehicles & trailers in this set have a Merge block and can be printed using a welder wall with one (large grid) piston, or a single welder. However in this case the merge block is designed to be ground down after printing, all blocks that require removal are painted bright red.

Toolbars
Toolbar 1 - Thrusters & Docking
1. Thrusters All On
2. Thrusters All Off
3. Thrusters Braking On
4. Thrusters Braking Off
5. Lights On/Off
6. Docking Hinge - Attach
7. Docking Hinge - Detach
8. Docking Hinge - Lock/Unlock
9. Camera Front

Toolbar 2 - Batteries & Miscellaneous
1. Batteries Discharge
2. Batteries Recharge
3. Camera Front
4.
5.
6.
7.
8.
9. Antenna Broadcast On/off
17 Comments
Spite  [author] 15 May, 2021 @ 8:18am 
No worries, and glad to hear it was such an easy fix :D
Kaito 15 May, 2021 @ 7:51am 
Ah yes, the little details that are so very important but SE makes anything but obvious. I have successfully docked my first Calpini. After like two dozen splosions and catapults. Thanks for the help!
Spite  [author] 15 May, 2021 @ 12:05am 
Thanks, I had a good laugh xD

Also, I think I may know the problem, you hinge head on the little platform is the wrong way around.

First, the little indentations on the hinge head should be the other way around, underneath the segments, not on top (check the screenshot of the drone trailer to see what I mean). So when it docks, Klang tries to make one or both of the grids to a 180 degree flip (I learnt this the hard way with the vehicles and trailers).

Second, the hinge base on the drone is set up to dock a hinge head facing forward, not up, so on docking, Klang will also make the drone jump 90 degrees.

I hope that helps!
Kaito 14 May, 2021 @ 4:42pm 
Well, so far I've got a pretty effective catapult system https://vimeo.com/549495039
Spite  [author] 14 May, 2021 @ 2:41am 
Sounds like a good plan, if you're using a sub-grid anyway, why not make the bed angled downward slightly? so after you turn the dampeners off it can just slide into place.
Kaito 13 May, 2021 @ 9:56pm 
I think I've got an idea from looking at your trailer. The drone goes bananas because it's got the dampeners on. I need to be able to turn them off before attaching the hinge. Which means I need to make a bed for it with the hinge sticking out.
Kaito 13 May, 2021 @ 9:24pm 
I'm actually trying to dock them to my hangar. Maybe hinge on a rotor just isn't a good idea. I've tried 5 drones and none survived. Maybe I should try in creative, this is starting to get expensive.
Spite  [author] 13 May, 2021 @ 8:29pm 
Actually, one thing you could try is lowering the upper limit of the hinge to ~80-85 degrees, so that there is a bit more of a gap between the trailer and drone.

I haven't been able to get any explosions in testing, but that doesn't mean much. Do you have any ideas?
Spite  [author] 13 May, 2021 @ 8:27pm 
Hey Kaito, unfortunately I don't have any secrets for you on this one. How often does the explosive docking happen? And in what kind fo game, single player, multiplayer or dedicated server?
Kaito 13 May, 2021 @ 1:46pm 
Docking this thing with the hinge sure is an adventure. Any tips or tricks? Last attempt resulted in a hole in the ground.