Arma 3
30 ratings
Medical Triage
   
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Data Type: Composition
Composition Type: Camp, Logistics, Shelter
File Size
Posted
Updated
22.937 KB
16 Jan, 2021 @ 1:45pm
16 Jan, 2021 @ 4:12pm
2 Change Notes ( view )
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Medical Triage

Description
Hello, and welcome to another composition! PLEASE RATE THIS with a thumbs up if you liked it and a thumbs down if it's ♥♥♥♥♥, thank you! (or if you're an absolute legend, you might even add this to your favorites)

Description
This composition is a small medical structure that can be used as a swift, cursory, spur-of-the-moment makeshift treatment center for the wounded. It is made out of Plastic Fences, Stretchers, an International Development & Aid Project NGO Tent and some clutter to spice things up.

Items Used

Forty-Nine (49)

  • x5 Bandages
  • x4 Blood Splatter (Medium)
  • x1 Bloody Spray (New)
  • x3 Body Bag
  • x1 Disinfectant Spray
  • x1 First Aid Box (Open)
  • x2 IV Stand
  • x8 Medical Garbage
  • x1 Medical Tent [IDAP]
  • x1 Pain Killers
  • x1 Plastic Barrel (Water)
  • x8 Plastic Net Fence
  • x2 Stethoscope
  • x6 Stretcher
  • x2 Stretcher (Folded)
  • x4 Vitamin Bottle

Mods & DLCs

This composition DOES NOT use any modded assets.
This composition DOES use Laws Of War DLC assets.

Where do I find this Composition in the editor?

You can find this particular item under the 'Medicine' Category.

Example Image:


Quick Note

Within the Eden Editor it is possible that upon placing any composition, that certain items may be floating, such as small pieces of furniture (or basically most items that can be stacked upon another item) to fix this, after spawning in your composition, just click on the item that isn't in the correct position and Hold LMB and LEFT-ALT, and then move the mouse up or down until the particular out-of-place item is in the desired position.

All the items in this composition are pre-set so that Damage is turned ON and Simulation is turned OFF, so you don't have to worry about doing it yourself. Additionally, all the items that have the capacity to, have been set as 'Map Objects' (This is to avoid any lag that might come with placing the objects into your world, to keep your framerate as clean as possible, especially since some of the items within this specific have the capacity to be potentially 'framerate intensive'

Stay Safe, Bye Bye!, and thanks for checking out my stuff!

While I have your attention, you might like some of my other content below!

Junk Roadblock With Interior
CTRG-14 6-Man Squad (Multicam)
Ghost Recon Patches
5 Comments
Mavrick  [author] 7 Jan @ 6:54pm 
Hopefully that answers your question somewhat satisfactorily, David.

Goodluck Zeusing! And I appreciate you using my compositions.

Drink Up: :espresso:
Mavrick  [author] 7 Jan @ 6:51pm 
You can move the characters by dragging them around when you're in zeus once you've got them in the desired animation.

If they end up glitching through the stretcher or are beneath it when you drag them onto it, you can move them in height up or down (presuming that they have a place to perch, which in our case, they do, on the stretcher above them) by holding Left ALT at the same time as dragging up or down. And if they're a little off with their rotation, you can do the same thing side to side but holding Left SHIFT instead.
Mavrick  [author] 7 Jan @ 6:45pm 
I actually staged the people laying on the stretchers in real-time in-game using Zeus, with a fantastic little mod called "Zeus Enhanced", it's quite popular, I'm almost certain that you'd have heard of it if you're not already familiar with it.

When in the Zeus Menu when you run your game with the Zeus Enhanced Mod enabled, you'll see a new section in your right-hand-side zeus menu called "AI" in that section the very first option will be a little module called "Ambient Animation" By selecting that and putting it over the unit that you want to play the animation it will bring up the ambient animation window in the center of the screen and you'll be able to choose from a drop-down menu what animation type you want that unit to perform. (The specific animations that I chose for the characters staged in the photos at the time for this composition were a few different ones from the selections associated with "Dead" and "Wounded" for different characters in the scene)
Seridis van der Egix 7 Jan @ 6:21pm 
quick question how do you set the bodies lay down in the stretchers?
Mavrick  [author] 16 Jan, 2021 @ 3:47pm 
:NATO: Any praises, complaints, suggestions or the like.. Put them down here in the comment section! Thank you & Stay Safe. :NATO: