Total War: SHOGUN 2

Total War: SHOGUN 2

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Shogun 2 Enhanced - Units Module (Without Foot Samurai)
   
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Tags: mod
File Size
Posted
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131.010 KB
17 Jan, 2021 @ 4:06am
3 Jul, 2021 @ 11:05am
2 Change Notes ( view )

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Shogun 2 Enhanced - Units Module (Without Foot Samurai)

Description
An alternate version of Shogun 2 Enhanced Units Module WITHOUT the foot samurai (since people find it easier to pester me for a new fork rather than learning something so basic as PFM, but anyway), get the details here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2243747604

Highlights:
Battles: All unit movement is slowed by %15, engagements also last around ~15% longer. Range of bow units also reduced by %15 to compensate - matchlock range is untouched as they were already too short. Arrows have a slight spread and are slightly less deadly, matchlock ashigaru units are deployed in less rank depth to maximize firepower, this helps the AI considerably.

Costs & Upkeeps: Increased cost and upkeep for Yari Ashigaru to make spamming them less desirable, it was obviously the winning choice before. Cavalry upkeep is reduced 25 koku across the board. Small tweaks to other Ashigaru (Bow, Loansword).

Dynamic Unit Caps: More provinces/dojos you have (and more you develop them), more you can recruit of the relevant units. The caps are very light though, their effects will be most visible in the early game and on smaller clans, by the late game it will be minimal. The main goal is to prevent samurai and navy spam, especially by the one-province minors. All clans have innate unit caps of +1 to each type of samurai and +3 to each ashigaru at the beginning, this allows minors to still field a full stack (except imported matchlocks) even without significant development. On the other hand, hard capped non-hero units like Great Guard can be recruited in larger numbers if you invest in their building chains.

Unit Progression: Yari ashigaru start without pike wall ability, but acquire it through arts (Way of the Spear). Matchlock units can be recruited earlier.

Fixes: Hattori & Tokugawa Kisho Ninja are made better than their peers, not worse. All bow ships gain Flaming Arrows ability, Yari Samurai (and Ronin) gain Spear Square.

FYI I don't have the time to test mods anymore, I'll haunt your dreams if you ask for another version, cheers
4 Comments
DeeDrick 16 Nov, 2022 @ 8:15pm 
is this compatible with The_Yogi's Naval mod?
nobubblegums  [author] 3 Jul, 2021 @ 11:05am 
@Bakaczor It indeed did, should be fixed now, thanks! Another thanks goes to the guy who asked me to make this version, but apparently never tried it lol
Bakaczor 3 Jul, 2021 @ 6:57am 
Crashes the game at launch, which is odd, because the original one (with trad samurais) works well.
mozambiquer 14 Mar, 2021 @ 12:08am 
Ty