Total War: WARHAMMER II

Total War: WARHAMMER II

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Animals for Wood Elves
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Tags: mod, Units
File Size
Posted
Updated
1.046 GB
18 Jan, 2021 @ 10:21am
29 Dec, 2021 @ 11:12am
16 Change Notes ( view )
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Animals for Wood Elves

In 1 collection by Calm&NormalTime
Calm's Wood Elf Collection
9 items
Description
Pleased to present my first mod. After playing clan moulder I felt the forces of nature could do with a bit more beast variety.

Screenshots taken using a reshader called Velowar's Preset

Features
Replaces the flying building with a 5 tier animal building.
Unlocks recruitment of 17 animal units.
Level 1

Level 2

Level 3

Level 4

Level 5


Hawk Riders moved to the cavalry building.

Tech & Skills
Who benefits from what
  • All units count as Drycha's monsters (if you're Drycha)
  • All four legged units count as: wildriders, stag knights, general cavalry
  • Hawks: hawk riders, general flying units
  • Griffon: eagles, general flying units
  • Lake dragon: dragons, general flying units
  • The 7 units unlocked at tier 4 & 5 also count as ''elite forest spirits''

Compatibility & Submods
Won't get along with anything that uses the flying chain.

Thanks to HashutChampion for creating SFO submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2366548008&searchtext=animals

Durthu & Drycha Only Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2378087229

Availability for Avelorn Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2378164347

Thank you to Inquisitor for creating this great submod that bridges Animals for wood elves with Ferals for Drycha, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2409970959.


Credits
This mod wouldn't be possible without the support of the modding den. Special thanks to:

Streamlined, for extensive playtesting and balancing the stats of the animals
Obsidian, for the fabulous custom moose model
https://steamhost.cn/steamcommunity_com/id/Skornne/myworkshopfiles/?appid=594570
Dindi, for permission to use his kislev bear models
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2191557420&searchtext=kislev
Xoudad, Chaosrobie, GunKing for use of their Questing Beasts
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2310329556&searchtext=questing
JVJ for invaluable advice on getting rid of saddles and harnesses. His scrolls of binding mod was also a big inspiration: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2213782911&searchtext=kadon
Cryswar, Sebidee and Jon Willemsen for their tutorials
Phazer, for his rigidmodel converter. Amazing tool that made it possible to remove the jackets from the wildcats
Stephen
Fenriswolf
Equivicator

And many others who provided a fantastic range of feedback, solutions and encouragement

More mods for Wood Elves
Check out my other wood elf mods here

If you enjoyed this mod you may consider making a donation to the International Fund for Animal Welfare. They do worthwhile work across the globe and even a small contribution would make a great difference.

Link: International Fund for Animal Welfare [www.ifaw.org]

Popular Discussions View All (1)
19
1
25 Jun, 2021 @ 5:47am
Feedback - Balancing Stats and Costs
Calm&NormalTime
534 Comments
^Triumph 29 Jan, 2021 @ 5:53pm 
@Calm&NormalTime That is an exellent idea actually cus then if u capture or confederate the region with other HE factions u can still get the animals right? Makes sense to have them there since the people of Averlorn r more akin to their WE cousins I think.
Calm&NormalTime  [author] 29 Jan, 2021 @ 5:30pm 
Gonna try just making them recruitable from the Gaen Vale settlement building. Will let me avoid creating a new building chain for high elves
^Triumph 29 Jan, 2021 @ 5:23pm 
I was just kiding man its great ur doing all this stuff =) MAY THE PAWS OF THIS BEASTS PROTECT U
Calm&NormalTime  [author] 29 Jan, 2021 @ 5:21pm 
Restricting who gets them is a lot easier than expanding to include a completely different culture. Avelorn submod will take a little more figuring out. Stay tuned
^Triumph 29 Jan, 2021 @ 5:11pm 
@Calm&NormalTime Hey! Averlorn was first! =(
Calm&NormalTime  [author] 29 Jan, 2021 @ 4:58pm 
Alex the Great 29 Jan, 2021 @ 4:48pm 
Woah! Holy crap this looks good. o.0
Marvl101 29 Jan, 2021 @ 4:06pm 
Think you could make a submod that makes it so that only Drycha and Durthu's factions can use these?
MORTEM DRACONIS-VANARIOUS 28 Jan, 2021 @ 5:08pm 
been waiting for this mod for durthu since day one of wood elves :D would be cool to get different sized spiders and snakes :D