Total War: WARHAMMER II

Total War: WARHAMMER II

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Sons of Asuryan - SFO
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Tags: mod, Units
File Size
Posted
Updated
1.026 MB
18 Jan, 2021 @ 12:01pm
26 Nov, 2021 @ 10:10pm
11 Change Notes ( view )

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Sons of Asuryan - SFO

Description
A re-upload of the patch to adjust Xoudad's and Willemsen's Sons of Asuryan for SFO.

It's been a while since I've initially patched this, let's see if I recall what I did...
  • Moved units in the recruitment chains and garrisons to fit SFO's model.
  • Added SFO skills and abilities to noble heroes.
  • Added banners to units.
  • Added SFO's cap system. Star dragons only recruitable from the ritual.
  • Most faction-unique units (Caledor Spearmen...) now have the same stats as their non-regional counterpart, but have a new passive ability giving them their unique stats back (Vaul's Knowledge...).

Feel free to give feedback.
149 Comments
Maal  [author] 28 Oct, 2023 @ 1:00pm 
@Avendis
It should be 95% fine. Most of the updates warhammer 2 SFO got in the past 2 years were bug fixes and nothing specifically targeting high elves.

I think that SFO removed most of the small resistance, this mod will still have them. But that should be it.
Avendis 28 Oct, 2023 @ 9:08am 
Is this submod still balanced with SFO Grimhammer? I see the last update was in 2021
Maal  [author] 24 Jul, 2022 @ 2:00pm 
@AnalyticalFireball
That's very much out of the scope of a SFO patch lol. I do not have the modding knowledge to understand how these crafting system works.

Would be easier for somebody else who uses both SoA and AoV to make their own patch only for their compatibility. I also do not really play total warhammer right now so it's kind of a bother to make a submod for a mod I didn't even use. :p
AnalyticalFireball 24 Jul, 2022 @ 7:31am 
hey, love this mod, would really appreciate if you made this compatable with supremes anvil of vaul: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1465758086
perfect combo.
Maal  [author] 21 Apr, 2022 @ 10:15pm 
Open the mod with RPFM, find the script inside the mod, find the hunter line in there, change it so it look like another core units.
kreossjmw 21 Apr, 2022 @ 12:28pm 
I want to make the Chracian Beast hunters not be considered a Special Choice. Is there a way to fix that?
Maal  [author] 26 Feb, 2022 @ 2:02pm 
@kwiman2
Where are you crashing. Loading save, battle involving high elf, launching the game...?

I just spent the last 2 hours installing warhammer 2 again and was able to do a high elf vs high elf custom battle and launch a campaign battle. You are using all 4 required mods right?
SFO, SOA, SOA texture, SOA SFO patch? (My mods only support the "main" sfo mod, using an altered or old version WILL crash you)


I also see what Angry was talking about. Probably that SFO rounding up stats thing they did. I will not fix that. I am pretty much done for Warhammer 2 modding outside of critical issues, I will not spend hours rising/lowering stats by 4-5 accross all of my mods. Specially for regional troops who have those strong passive keeping them up on part with regular troops at the very least.
Grandpa Kiwi - The Younger 26 Feb, 2022 @ 8:58am 
Hey @Maal
I'm getting a CTD using just SOA and SFO after the SFO update yesterday. They did a banner update/rework and I think that's the issue.
Thanks for this mod!
Maal  [author] 20 Feb, 2022 @ 1:57pm 
@Angry
They are all supposed to be the same as their "base" counterpart outside of their buff. Are the other spearman and archer also broken? (easy to see in custom battle)

The hawkeye is meant to be based on the "tier 2" archer, the armored or AP one or whatever it was called. Not the first archer.

SFO seem to have received an update early february with undisclosed "round up changes". I do not have warhammer 2 installed anymore to check every single detail he didn't bother to write, I do not have the room for both games. By looking at twwstats, both the hawkeye and heavy arrow archer have 10+12ap arrow damage and 20 less range than the normal archer. Which is 100% fine.

Why are you comparing a semi tanky melee only Anti infantry unit to a hybrid shielded unit? They are not meant to be comparable or in the same class.

I do not have the detail on hand to check the spearman properly.

In the end there might be issues I cannot spot. But things seems roughly fine on my blinded end.
Angry 20 Feb, 2022 @ 8:47am 
It's not just these two units, for instance, dragonspire warriors can barely hold a candle against lothern sea guard with shields