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It should be 95% fine. Most of the updates warhammer 2 SFO got in the past 2 years were bug fixes and nothing specifically targeting high elves.
I think that SFO removed most of the small resistance, this mod will still have them. But that should be it.
That's very much out of the scope of a SFO patch lol. I do not have the modding knowledge to understand how these crafting system works.
Would be easier for somebody else who uses both SoA and AoV to make their own patch only for their compatibility. I also do not really play total warhammer right now so it's kind of a bother to make a submod for a mod I didn't even use. :p
perfect combo.
Where are you crashing. Loading save, battle involving high elf, launching the game...?
I just spent the last 2 hours installing warhammer 2 again and was able to do a high elf vs high elf custom battle and launch a campaign battle. You are using all 4 required mods right?
SFO, SOA, SOA texture, SOA SFO patch? (My mods only support the "main" sfo mod, using an altered or old version WILL crash you)
I also see what Angry was talking about. Probably that SFO rounding up stats thing they did. I will not fix that. I am pretty much done for Warhammer 2 modding outside of critical issues, I will not spend hours rising/lowering stats by 4-5 accross all of my mods. Specially for regional troops who have those strong passive keeping them up on part with regular troops at the very least.
I'm getting a CTD using just SOA and SFO after the SFO update yesterday. They did a banner update/rework and I think that's the issue.
Thanks for this mod!
They are all supposed to be the same as their "base" counterpart outside of their buff. Are the other spearman and archer also broken? (easy to see in custom battle)
The hawkeye is meant to be based on the "tier 2" archer, the armored or AP one or whatever it was called. Not the first archer.
SFO seem to have received an update early february with undisclosed "round up changes". I do not have warhammer 2 installed anymore to check every single detail he didn't bother to write, I do not have the room for both games. By looking at twwstats, both the hawkeye and heavy arrow archer have 10+12ap arrow damage and 20 less range than the normal archer. Which is 100% fine.
Why are you comparing a semi tanky melee only Anti infantry unit to a hybrid shielded unit? They are not meant to be comparable or in the same class.
I do not have the detail on hand to check the spearman properly.
In the end there might be issues I cannot spot. But things seems roughly fine on my blinded end.