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When it's in the game's normal location for the balance.xml file, it should load as-expected without any special steps unless another mod is overriding it (for example if you select a dropdown mod that includes a balance.xml file that would override it). From a mod's data folder it would be similar, where unless something else with a higher load priority overrides it, it should "just work". If you ever need to double-check you can temporarily add some obscene change like giving one unit +999% damage against something else to verify that your file is the one loaded (just remember to remove it if you do!).
Im amazed by how much goes work wnet into even FINDING this bug as from what i have gleaned, most players do not even notice.
Now just to be sure the balance.xml file is operational, does it load automatically in the game if it is in the game "data" folder or a mod's "data" folder?
There are other units that have problems like e.g., mismatched names, missing minor damage modifiers, etc. Again it's been so long since I worked on this part of the game that I don't remember many of the specifics, but I remember for example that the Iroquois scout UUs and American infantry UUs (one or more - I don't remember) have naming problems.
As I said, I don't think it's worth worrying about unless you're going in there and modifying any individual units already -- in which case when you are, you can test / check whatever units you're changing to ensure that the result is as-expected, and investigate further if it isn't.
I HAD to investigate...
Maybe THESE units are what you mean:
Unit ignore list from source code "main.rs file"
(looks like fauna unkillable scenery/resource units) from github link site v1.2.1
(open in text editor, ie Notepad ++,
NOTE that they appear in the unitrules.xml WITHOUT the underbar "_" ie Wild Bird, Flock Bird, etc.):
const UNIT_IGNORE_LIST: [&str; 12] = [
"Wild_Bird",
"Flock_Bird",
"Gull_Bird",
"Farm_Pig",
"Farm_Chicken",
"Herd_Horse",
"Herd_Sheep",
"Herd_Bison",
"Herd_Bear",
"Herd_Fish",
"Herd_Whales",
"Herd_Peacock",
];
Should not be a concern unless a modder renamed them in the unitrules.xml
So easy, like eating pancakes
1. Subscribe to Community Balance/Bugfix Patch (CBP)
2. Locate 2287791153 where CBP is at
3. Copy out "ron-objmask-workaround.exe" and "balance.xml" and place it in target mod's data folder( back up anything to be overwritten).
4. Right click ron-objmask-workaround.exe >properties> insure unblocked
5. Doubleclick or otherwise open "ron-objmask-workaround.exe"
6. Select the balance.xml for input
7.It will prompt for output file name, balance-out.xml is default.
8. Exit ron-objmask-workaround.exe
9. In the mod data folder, remove /rename balance.xml
10. In the mod data folder, rename balance-out.xml to balance.xml
11, The workaround for the bug with object masks is now APPLIED to the mod.
12. PLAY GAME
YES it works as advertised!