Quake Live

Quake Live

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Suriel
   
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File Size
Posted
8.158 MB
19 Jan, 2021 @ 5:33pm
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Suriel

Description
Converted Quake 3 Arena map.
This map has been designed for the NoGhost mapping contest held in 2009

/callvote map suriel

Bot file: no, unable to compile

Supported modes: ffa duel tdm ca ft rr

.txt file from author below




========================================================================
MAP INFORMATION
========================================================================
Mapname: Suriel
Author: Bernd "Bliccer" Macht
Gametype: ffa/tourney/team

This map has been designed for the NoGhost mapping contest held in 2009.
In fact my idea was to create a Tron-like map but during its process I changed the layout completely.
It is still a bit colorful, not as much as I intented it to be.
Due to the great amount of patches and the bigger view you have through the rooms the engine renders
too much and therefore the r_speeds might be a bit high. So it could be the map lags on your computer.
When I would add more walls, the map wouldn't be as I wanted it, so it stayed that way. On newer computers
the map should run fine.

========================================================================
CONSTRUCTION
========================================================================
Editor used: GTKRadiant 1.4.0, 1.5.0
Programs used: q3map2toolz, Photoshop
Constructiontime: 1 month (started a whole new map, after I recognized (after one month that the other concept wasn't that good)
Compile Machine: Intel Quad Core, 2Gb Ram, Ati Radeon HD 4800, 1TB HDD
Brushes: 3892
Entities: 365
Known bugs: - The weaponspawns are green on the blue glass (no time to fix shader; deadline reached)
- My console says that there are missing textures (or shaders), although everything is in the pk3, don't know why, I hope you don't have the same problem
Botsupport: No -> couldn't compile
New Models: Yes
New Textures: Yes
New Sounds: No
========================================================================
CREDITS
========================================================================
- thanks to Maverick, the judges and the sponsors for this nice organized competition

- textures: Evil Lair (http://www.evillair.net/v2/)
Thorsten Willert (http://stilgar.bplaced.de/)
cgtextures.com
(One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.)

- Thanks InsaneKid, SST13, framee for the nice words during mapping
========================================================================
FIND ME AT
========================================================================
ICQ:307562348
Mail:bliccersmailbox@web.de

========================================================================
COPYRIGHT
========================================================================
-You may distribute this file in any electronic format (floppy disc, CD, internet,etc)
provided you include this.txt files UNMODIFIED and distribute it without any sort of costs.
-Authors may NOT change this level or use it as a base for their own levels without my authorization.