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Violets are blue, Roses are red. One day we'll cruise through Blood Gulch avenue.
Few bits of criticism, 1, the grass texture would be better off not going SUPER deep into the ground, as it effects the immersion to dig down that far. 2, maybe making people spawn closer to behind their forts, rather than diagonal to them, would be better. I did not test in CTF, so I don't know if this is different, but on salvage, drop pods landed on the cliff to the right of their respective forts, as far as I can tell? 3, perhaps not make the ground QUITE as obscenely deep, but thats more a personal taste. Besides that, fun map, liked in testing quite a bit.