Noita
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Noita40K ACT III
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File Size
Posted
Updated
13.107 MB
21 Jan, 2021 @ 11:51am
10 Dec, 2021 @ 3:05pm
15 Change Notes ( view )

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Noita40K ACT III

In 1 collection by Bruham
DIES IRAE, DIES ILLA
10 items
Description
× × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × × ×



One unbreakable shield against the coming darkness,
One last blade, forged in defiance of fate,
Let them be my legacy to the galaxy I conquered,
And my final gift to the species I failed.


-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-




This is the preview of the upcoming Warhammer 40K inspired total conversion mod.

Carve a blood soaked path of obliteration wielding a weapon of the Five themselves. Awaken the wolves, humiliate the flesh, burn the unworthy, crash the unstoppable, perfect the tactics, purge the heretics, eliminate the forsaken, overrun the wind and animate the shadows. Virtute Et Armis!

ACT I features:
  • Set of Gene-Seed Organs
  • MKVII Power Armour
  • Boltgun to slaughter hiisis
  • Bolt Carbine to oneshot Stevaries
  • Chainsword to shower in blood
  • Melta-Cutter to hide the bodies

ACT II features:
  • Set of Augmentations
  • Sicarian Battle Armour
  • Volkite Caliver to test the flesh
  • Darkire Rifle to purge by corruption
  • Sollex-Aegis Energy Blade to closer the inevitable
  • Mitralock to uncover the hidden

ACT III features:
  • Set of Loyal Legiones Astartes
  • Extension System
  • Darkest of All the Technologies
  • Integrated Codex

-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-][-




Special Thanks to:
  • ryyst for truly tremendous amount of support
  • Etwas Merkwürdig, Whollow[www.twitch.tv], Vromikos, Horscht, Archaeopteryx and Disco Witch[github.com] for serving the Imperium
  • Noita modding community in general for creating an outstanding library of mods to grab joy and scripting examples from
  • Nolla games for that exact game and an incredible lua API to mod it with (please fix stain offsets ^)

>DISCORD<[discord.gg]
>PATREON<[www.patreon.com]
>KO-FI<[ko-fi.com]
>CREDITS<[www.yourworldoftext.com]



100% unofficial and in no way endorsed by Games Workshop.

© Copyright Games Workshop Limited 2020. GW, Games Workshop, BL Publishing, Black Library, Forge World, Citadel, White Dwarf, The Horus Heresy, The Horus Heresy Eye logo, Space Marine, 40K, Warhammer, Warhammer Digital, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.

P.S.
also try Cortex Command[cccp.mod.io]
Popular Discussions View All (5)
175
20 Sep, 2024 @ 5:19am
PINNED: Problems thread
Bruham
43
15 Jan @ 1:26am
PINNED: Questions that require answers
Bruham
20
30 Dec, 2024 @ 3:06am
Battle Reports
Bruham
925 Comments
Thebrokenbucket 26 Jun @ 8:32pm 
this looks amazing... cant wait!!!! never expected a warhammer mod for this
Сунъ-Zог 26 Jun @ 8:45am 
Thanks for the invitation! I'm already on the server.
Bruham  [author] 26 Jun @ 8:38am 
While it would be great, the current state of the mod would not allow this as ACT III uses rather poor font system and does not even have translation files declared. The new WIP version already has minimal viable implementation of both (though the content itself is pretty much non-existent for the time being) – join the Discord and we'll discuss it there.
Сунъ-Zог 26 Jun @ 7:42am 
Hello! Can I translate this mod on rusian?
BeatzCrusader 7 Jun @ 11:09am 
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO CUSTODES!!!!! (at some point)
Bruham  [author] 6 Jun @ 12:02am 
To be clear, the majority of work has already been done over the years in the form of those foundational systems, we only need to replug the loose pile of content into the new machinery.
soppyamoeba8402 5 Jun @ 11:44pm 
This........ This was unexpected
Schmidt 5 Jun @ 10:56am 
F :slippinghazard:
Bruham  [author] 5 Jun @ 4:36am 
um, -100%? (we are redoing the whole mod from scratch on brand new and very shiny foundation we spent all this time prepping, so presently I'm recoding what was there in ACT I)
Schmidt 5 Jun @ 4:21am 
give a rought percentage