Arma 3
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The Graf Zeppelin II
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
Updated
197.224 KB
24 Jan, 2021 @ 3:16am
26 Jan, 2021 @ 9:48pm
2 Change Notes ( view )

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The Graf Zeppelin II

In 2 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Compositions
85 items
Turfy's Alternate History Compositions
26 items
Description
THIS MOD REQUIRES THE OLD SW MOD, LINK HERE;
https://drive.google.com/drive/folders/1wzrbKSbJj9EExuK0pPztBUdxDWnpJuH8


Mod Description
Features the Graf Zeppelin II aircraft carrier. Originally just made for pictures for my new wolfenstein inspired factions mod but was so much fun to mess around with i decided to post it along side the mod. In terms of gameplay, the best way to describe it would be like a mid 20th century steam puck galactica, especially with the Ba 349's.

Questions & Answers:
Q: Why do i need to download your Wolfenstein Inspired Factions mod for this?
A: You don't want to download the mod at all you don't have to, the ship will load just fine and fully working, just without the user textures, i.e all the flags and posters. i included the mod itself and not it's requirements because you only need the main Wolfenstein Inspired Factions mod for the user textures, none of its requirements are needed for this.

Q: How do i find it in game?
A: It's not a mod so it wont show in your launcher. in the editor you need to press the groups key or F2 then click on the composition icon. click the first link in the description and watch the first video to see what those icons look like. ( the video is of him saving the comp but the location is the same )

Q: Why do some objects spawn underground/ all messed up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, click the first link in the description, there's a section in the first part in the yellow box that'll show you what the button looks like.

Q: Why does everything have a extra 20mm vulcan cannon?
A: Real reason, i'm not a good pilot. Lore reason, upgrade. does it make much sense, no. but is it fun, yeees.

Q: What are the rocket planes on the side for?
A: Gameplay wise they're interceptors and last ditch escape pods... and really fun. lore wise i figure this carrier cant risk taking any damage, being even more vulnerable then its naval counterparts. but being already up in the air, once a hostile is identified on radar, interceptors can be launched with lighting speed ( not needing to waist time or fuel climbing to altitude) to intercept the aircraft before it could even enter weapons range.

Q: Do these planes work with the carrier ?
A: I don't think so, at lest i couldn't get them to. taking off isn't a big a issue but if anyone knows a script that would give them the ability to catch the line on landing please let me know. currently the only way to land safely is a stall landing. it takes some getting used to but its not hard to do, just approach the stern from below instead of above. also don't use the angled landing runway as there is a support for one of the zeppelins at the end so you wont be able to abort safely, instead land facing the same direction of the ship running along the length of it, like you would for old ww2 era carriers

Q: Why the odd assortment of planes?
A: Ho 229 is the fighter/ attacker/ bomber depending on their loadout, and Ba 349 is interceptor. I know that dons't make much sense realistically, but neither does a zeppelin powered flying aircraft carrier.

Q: How do I load the pics?
A: In the editor place a user texture object, click on it and scroll to the bottom of the menu, in the area labelled "Texture #0" type "!Workshop\@Wolfenstein Inspired Factions\addons\Wolfenstein Logos\NAME OF PIC.jpg". the names are wolf1-20 for the logo's/ patch's, want1-4 for the wanted pictures, prop1-15 for the propaganda posters, nusa1-4 for the nazi usa flag pics, and blitz1-29 for the cartoon pics.

Known Bugs & Issues
- if user textures are completely black and not loading, just get close to them. idk why this works but it does
- planes don't catch line on landing, so only current way to land safely is a stall landing. it takes some getting used to but its not hard to do. just approach the stern from below instead of above.


16 Comments
𝕋𝕌ℝ𝔽𝕐  [author] 24 May, 2024 @ 12:54am 
no sadly this is just a prop to act as floating base of sorts, its not fully functional like my more recent creations
nateyolo98 24 May, 2024 @ 12:43am 
can this be shot down ?
Spartan 6 Feb, 2022 @ 1:42pm 
Thanks for the confirmation, going to double check see if something was conflicting, but thank you so much for getting back and responding! Awesome mod still just with the way it looks and acts!!
𝕋𝕌ℝ𝔽𝕐  [author] 6 Feb, 2022 @ 1:37pm 
just checked and yea this comp is workin. sounds like you didn't have secret weapons loaded or another mod was conflicting with its assets as both the guns and planes are from that mod.
Spartan 6 Feb, 2022 @ 12:07pm 
Is it still updated? Cause I spawned it in and it had none of the aircraft or the side ship guns.
𝕋𝕌ℝ𝔽𝕐  [author] 16 Apr, 2021 @ 10:28pm 
GREAT NEW EVERYONE! O&T has updated so this comp is working again! make sure to show them some love for bring back the module!
𝕋𝕌ℝ𝔽𝕐  [author] 7 Apr, 2021 @ 2:01pm 
O&T has temporarily removed the simple object module that makes this work, but said it should be coming back soon
Perikuras 7 Apr, 2021 @ 10:39am 
nice
𝕋𝕌ℝ𝔽𝕐  [author] 3 Feb, 2021 @ 1:19pm 
you need o&t and todt for the zeppelins to load, and yea the 262 and 152 were replaced with 229's with different loadouts to fit all roles, see the change notes above for the full list.
The Nobbles - God of Cheese 3 Feb, 2021 @ 7:42am 
The Zeppelins don't seem to load and the Me-262s and Ta-152s seem to have been replaced with more Ho-229s. Was that intentional?