Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
a very usefull program for converting textures and objects.
Great mod! I really like it. So I'm looking to start modding myself with Maya. How can I convert DDS files to rfactor files?
https://www.youtube.com/watch?v=siQsI4fdUkY
Very importent is god satelite/aerial view of the track, and I see thats OK in Google Maps.
Still a lot of work, maybe 200 - 300 hours :-) Every single object shall be made 1:1 in 3D and textured, and then the programming to fit Rfactor2.