RimWorld

RimWorld

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Chemistry Tech (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.254 MB
25 Jan, 2021 @ 4:38am
23 Jun @ 10:35am
8 Change Notes ( view )

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Chemistry Tech (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of BookBurners mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1596662653

- Included the Cloud Core-mod since it was only used for this mod and a joke mod



[dsc.gg]
[github.com]


Break anything you don't need into chemical compounds. Can be used as a good form of waste disposal.

Produce Steel, Neutroamine, Uranium and other stuff from chemical compounds.


Contains:
- chemical power plant produces power from chemical compounds
- chemical synthesizer dissolves stuff into chemical compounds and allows producing useful resources
- chemical launcher, weapon which causes chemical burns
- high tech assault rifle, long to medium range high precission rifle firing nanocomposite projectiles
- chemical compound post-processing into ionic particle mass
- production of synthread, hyperweave and three new fabrics from ionic particle mass (one of the pictures shows the differences)
- chemical gases
- chemical defensive structures and chemical weapons

Edit: some recipes fixed, fabrics fixed

My other stuff
Electric fence: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1103101448
Dickbutt mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1128770769


Disclaimer
Might go through save breaking changes during development, hopefully not :)

UPDATES
- now with something little extra for colonists digesting food ;)
- valves replaced by IEDs
- bulk chemical creation for 50 chamicals at once


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: resources, tech
42 Comments
V L A X 17 Aug, 2024 @ 8:58pm 
The materials should work I think
Royal Coyote 17 Aug, 2024 @ 4:19pm 
I use to love this mod but does anyone rember if this works OK with CE?
Mlie  [author] 27 Apr, 2024 @ 6:22am 
@this is a profile name Should be added now
this is a profile name 25 Apr, 2024 @ 8:50pm 
Any chance of adding "Toxic Environment Resistance" support? Gas masks don't seem to protect against anesthezine gas
[=AWOL=] Ayyysguy 19 Aug, 2023 @ 7:01pm 
is there a way to add the ability to release the gas like you can with the helium tank or some kind of tank and pipe setup.
pgames-food 21 Mar, 2023 @ 8:07pm 
(ah ok, it could be that. im still using an older version of rimworld, 1.2 and a fixed old version of rimthreaded that works with fires, plus chem tech mods, but might be worth making a backup of your ludeon and profiles folder, and trying a test with this mod and no rocketman, just in case it was that)
V L A X 21 Mar, 2023 @ 7:40pm 
just Rocketman
pgames-food 21 Mar, 2023 @ 6:41pm 
(hi vlax were you also using any speed up mods, like rimthreaded, or similar? those have sometimes had an effect on beating out fires)
V L A X 21 Mar, 2023 @ 1:07pm 
It didn't log errors of any kind. I'm not sure this even touches fire.
Mlie  [author] 21 Mar, 2023 @ 12:25pm 
@Vlax Without a log there is little I can do