Space Engineers

Space Engineers

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V-Class Solar Explorer (ITF_A1-E7.4-V1)
   
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Type: Blueprint
File Size
Posted
1.364 MB
25 Jan, 2021 @ 2:41pm
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V-Class Solar Explorer (ITF_A1-E7.4-V1)

Description
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Description:

The ITF_A1-E7.4-V1 V-Class Solar Explorer produced by ITF-Driveyards is an exploration vessel designed for interplanetary flight and deep space exploration.
In terms of Energy the Solar Explorer is completely self sufficient by using its solar panels to restore the batteries.
The ship features 22 batteries and 7 small reactors, which provide the opportunity to run the ship either on battery power or on reactor power.
The refinery and assembler onboard work as fully automated production facility on exploration missions.
The life support systems of the ship feature a medical room, a cryochamber, two O2H2 generators and gas tanks to make deep space exploration possible.
The V-Class Solar Explorer is a pure ION/ATMO- hybrid that is easily able to land and launch from every planet in the Solar System, the jump drive with its maximum jump distance of 2000 km allows it to jump from planet to planet in an average time.
Six small cargo containers work as main cargo storage on board, a connector mounted to a piston at the belly of the ship makes it easy to connect to any station or ship.
A semi-automatic airlock makes sure that there is no oxygen loss on EVA missions, a thought out ladder placement makes it easy to enter the ship without jetpack usage.
The connector at the top of the Solar Explorer works as docking platform for a small ship (f.e. a Miner) and is used to carry the connected ship to other locations.
Seven Interior turrets provide small protection against small grids and other enemies, in case of severe damage 8 parachutes are supposed to prevent large crashes on planets with atmosphere.
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Summary:

The V-Class Solar Explorer is the perfect ship to establish bases at new locations, but it also offers the opportunity of transporting cargo or doing hauling missions easily. This ship clearly isn‘t suited for combat, but it might be the perfect allrounder for your survival experience with a pretty good maneuverability.
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Technical Data:

Power:
- 4 large solar panels
- 7 small reactors
- 22 batteries

Life Support:
- 1 medical room and 1 cryo chamber
- 2 O2H2 generators
- 2 oxygen tanks
- 1 small hydrogen tank
- 2 air vents to suck air in
- 2 air vents for airlock and pressurized room
- 8 parachute Hatches (not connected to conveyor system)

Cargo and Production:
- 1 refinery (the large one)
- 1 assembler
- 6 small cargo containers
- 2 connectors

Communication Systems:
- 1 Antenna
- 1 Ore Detector
- 1 Remote Control

Defense Systems:
- 7 interior turrets

Other Systems:
- 1 jump drive
- 8 gyroscopes
- light system all around the ship

Measurements:
Length: 22 large blocks
Width: 11 large blocks
Height: 7 large blocks
Weight: ~870 tons
PCU: ~6800
Maximum Weight: ~1.050 tons
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Tipps and Tricks:

Isys Solar Alignment:
For optimal power usage when the ship is stationary in deep space use Isys Solar Alignment Script Gyro Mode to have access to 100% solar power. It is possible to put the batteries on recharge while running it, but if you want to produce something with the assembler you will need to shut down unnessesary systems manually to have enough power.

Docking:
Use the second toolbar for docking purpose. The camera on the first slot may be a big help to easily connect.

Running Reactor mode:
If you want to turn off the batteries and fly on reactors, you might notice that the power usage in space goes above 100% due to the power consumtion on the large ion thrusters. To avoid this power problem I recommend using the large ion engines just as boosters to escape planet gravity and turn them of in space. 8 small ion thrusters at the back still generate a decent thrust.

Interplanetary flight:
The challenge of creating Ion/Atmo-Hybrids brings some problems with it. The fact that while planetary flight most thrust is used facing down and while space flight most thrust facing back makes it impossible for this ship to just hold space to escape a planet's atmosphere.
While interplanetary transit I recommend having atmos and ions toggled on the whole time. Until you reach about 8km or 9km height you have to fly the ship horizontally, when you start losing speed slowly tilt the ship up vertical and let the large ion engines do their job. Landing should be a piece of cake if you keep the maximum weight in mind.

Mine&Refine:
If you have any type of Miner with you in space and you quickly need Stone, just extend the bottom piston and connect you miner to the connector, activate the drills and use gyro movement to quickly get materials. Alternatively you can access the remote control from your suit to mine on sight.

Hauling Contracts:
Although this ship is definetly not the best hauler you can still do the small hauling mission. As you might have noticed while playing SE the interplanetary transit (or rather launching and landing on planet) are the phases that consume the most energy. Therefore it doesnt really make sense to land and launch the Solar Explorer on every contract, but it is very practical to carry a small shuttle on the top connector so you can leave the Explorer in Space and do the landing/launching with the shuttle. A good shuttle to use would be the V-Class Transport Shutlle (ITF_B1-T7.4-V1)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2371892205
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Last Words:
Hey guys,

I hope you will have fun with this build. If you notice anything wrong about the ship or the workshop page, let me know in the comments.

If you have any other questions about the build, feel free to ask.
Also make sure to check out my other workshop creations (https://steamhost.cn/steamcommunity_com/profiles/76561198222158172/myworkshopfiles/) and leave a like if you like 'em.
In case you don't like them, let me know what you didn't like in the design.

Also make sure to check out ITF:
https://steamhost.cn/steamcommunity_com/groups/InforceTactical-Fighters
Inforce-Tactical Fighters is a Multigaming Community where player can play together and chat over own Discord and TS3 servers.
9 Comments
Ph3r0X  [author] 30 Jan, 2021 @ 12:46am 
@Schwarz Thanks man :D
Schwarz 29 Jan, 2021 @ 9:17pm 
Nice little ship you got
Mantha 26 Jan, 2021 @ 3:30pm 
I see! I hadn't considered terrain. That makes much more sense.
Ph3r0X  [author] 26 Jan, 2021 @ 2:33pm 
@Mantha Yeah youre right in the first versions of this ship the bottom connector was level with the landing gear and the blast door blocks. The problem with it was that it was often damaged when landing because the ground isnt always perfectly flat. I also had it at the current position without a subgrid connection, but the huge drawback is that you either need a special docking port or a docking port with piston. By adding the piston you can connect the ship to almost every connector dock with a subgrid that is 100% stable because it only consists of two blocks on the subgrid. But it can be easily modified so that it doesn't use subgrids (might be important for people using speed of light mod). I hope that I could answer your question, if not feel free to ask anything that's on your mind I will be glad to answer :).
Mantha 26 Jan, 2021 @ 1:02pm 
I think I phrased my question wrong. I know that the piston is there to help connect to ships/stations, but why not just have the connector built into the bottom of the ship, instead of relying on a subgrid?
Ph3r0X  [author] 26 Jan, 2021 @ 12:35am 
@Mantha The piston on the bottom connector is there to easily connect to ships or stations as stated in the description. There are a few other tips about the ship in the description that may be worth reading.
Ph3r0X  [author] 26 Jan, 2021 @ 12:30am 
Thanks a lot for your comments, I've put a lot of effort into that ship :)
JANUS 25 Jan, 2021 @ 9:21pm 
Beautiful ship, even without the DLC blocks I fell in love at first sight. This will be the end goal of any solo exploration games I try from here on in, thank you so much!
Mantha 25 Jan, 2021 @ 8:42pm 
This is a pretty nice ship! Can I ask what lead you to putting a piston on the connector though? That's an odd design choice.