RimWorld

RimWorld

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Mercenary Company
   
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26 Jan, 2021 @ 10:38pm
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Mercenary Company

Description
It was supposed to be a simple mission. Touch down, find and eliminate the target, get out of orbit, get paid. Instead, nav system malfunctions and a lack of preparedness left your party lost in unfamiliar wilderness.

With little hope of finding your way back to safety, your group must fend for themselves until capable of escaping on your own.

Your faction will be a New Arrivals.
Start with 4 people, chosen from 8.
Your people will be between 18 and 60 years old.
Player starting characters have a 50% chance to start with trait: Trigger-happy
Player starting characters have a 25% chance to start with trait: Psychopath
Player starting characters have a 71% chance to have their rest set between 47% and 88%.

Incident created:
-Enemy raid

Start with:
-Silver x200
-Packaged survival meal x25
-Medicine x5
-Bolt-action rifle x2
-Revolver x2
-Plasteel knife x2
-Flak pants x4
-Flak vest x4
-Plasteel flak helmet x4
-Campfire
1 Comments
Master Chief 27 Jan, 2021 @ 3:27am 
This gives me an idea for a real merc mission scenario. Try using this scenario with the MOD prepare carefully, then have the ship leaving event triggered after 15-30 days. Your mercs have their target, re-take the stolen ship from the pirates and get off world!