Divinity: Original Sin 2

Divinity: Original Sin 2

36 ratings
种族+ /The Clans+ (Bosses & NPCs)
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
2.620 MB
28 Jan, 2021 @ 3:54pm
17 Jan, 2022 @ 5:07am
22 Change Notes ( view )

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种族+ /The Clans+ (Bosses & NPCs)

In 1 collection by Straelbora
Xiao's Mod
5 items
Description


What is this mod?
This is an add-on for my previous mod The Clans. It's self-explanatory from the title that all the buffs and skills from the Clans are transplanted to some NPCs and enemies(mainly bosses) in this mod. They tend to have more higher level skills of the clans they belong to with higher level.


Why create this mod?
I made this mainly for self-entertainment, and the truth is fights have become less stimulating after combining all kinds of mods, including The Clans. That's kind of the problem and bummer for most Classes mods, mostly are OP more or less, starting off with some fancy new stuff but everything just becomes formulated, tedious along the way. Players get buffed but the NPCs remain the same, so what's the point of getting ferocious without matching opponents? Some enemy enhancement mods are very helpful for balancing needs, and I thought why not make The Clans+ for the same purpose, just for a bit fun and variety. It might be interesting to see these enemy buff mods synergizing with one another.


How to use this mod?
It's sad that this mod does not work properly in existing saves but only works in new runs. If you want to go for a spin, just simply subscribe this mod and The Clans, and make sure both of them are checked before loading the game. Beware, some bosses and fights can be quite challenging or irritating in some senses, or you just don't feel like this is for you. To disable this mod, just uncheck it, and you are good!


Mod Required
English: The Clans
中文: The Clans(汉化版)






Popular Discussions View All (1)
0
28 Jan, 2021 @ 5:01pm
Bug/Crash Reports
Straelbora
5 Comments
让我好好爆爆你 13 Mar, 2021 @ 1:33am 
支持了,出发点很赞
Cuckbone 12 Feb, 2021 @ 6:33am 
if i can recall the cloaked figure stayed on the ship and just applied his bomb as usual, but yea, Dallis jumped on the ship but i forgot what exact spell she used.
Straelbora  [author] 6 Feb, 2021 @ 2:51pm 
@#TeamLightSkin Thanks for the feedback! May I ask how did she/cloak man get to you cuz I recall I disabled the jump spells from them because I have thought this problem. Did she and the cloak man jump on the ship regardlessly?
Cuckbone 4 Feb, 2021 @ 5:12am 
Just finished act 1 with this mod. Only problem i encountered so far was with Dallis, The hammer being really broken. In the base game she is just there for dialogue since shes lvl 13 and we're only lvl 8. But with this mod her and the cloaked figure instantly kill me and my party making it impossible. Had to disable it in order to progress. Overall great mod so far though.