Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here is the reworked version
entities/gmod_wire_expression2/core/custom/navcore.lua:101: Tried to use a NULL CNavArea!
entities/gmod_wire_expression2/core/custom/navcore.lua:158: bad argument #1 to 'GetNearestNavArea' (Vector expected, got table)
There is many function and no way to know what do they do
Could Reverse engineer the rangerFilter() system to input an array of blocked nav areas before a path is generated
Might not be worth adding lol, idk tho, this extension is very promising