XCOM 2
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All Armour Avenger
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2.066 MB
1 Feb, 2021 @ 10:41am
27 Mar, 2024 @ 7:31pm
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All Armour Avenger

In 4 collections by MrCloista
Modpocalypse Ex Machina Evolution : X-Com Cosmetics
93 items
Modpocalypse Ex Machina Evolution : Quality of Life (including UI & Fixes) mods
165 items
Modpocalypse: Amalgamation (Campaign 3)
510 items
Modpocalypse: A Perilous Redux - streamed campaign
473 items
Description
This mod expands on 2 mods that came before it Wear Armour on the Avenger by RealityMachina and Full Crew Avenger (WOTC) by Mertius, and is released publicly with their permission.

What this mod does:
  • All character pool characters (Soldiers, and also VIPS who become Engineers and Scientists) wear their full customisation on the Avenger, rather than just recolouring their jumpsuits as in vanilla.
    Update: MEC Troopers will still wear their usual 'Off Duty' rigging.
  • Clerks (background NPCs) now have new uniforms: Males wear a version Central's uniform, and Females wear a Civilian outfit that looks like a uniform.
  • As a result of both of these, only randomly generated Engineers and Scientists will wear the conventional grey underlay.
  • The Tintable version of the Conventional Underlay is unlocked for the Character Pool, for both genders.
  • New Templar arms are added for both genders which do not have the forearm gap, these are localised as "Templar Bare (FULL)" - note, for Skirmishers, their Bare arms do not have the forearm gap, so no addition was necessary.
  • Visible Crew for the Avenger has been increased to 15/30/40/60 depending on detail levels, and Clerk spawning has been increased to 10/20/30 for the 3 Acts of the game, an increase of 5 on vanilla levels - note, Soldiers, Engineers and Scientists will always take precedence over Clerks.
Credits
  • RealityMachina & Mertius - for their permission to use their mods as a basis for this one.
  • Deadput - for Psionic Arms which I used to build the new Templar Arms.
  • RustyDios - for another awesome modpreview image.


Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
Popular Discussions View All (2)
39
4 Apr @ 9:13am
mod compatibility issues
MrCloista
0
28 Mar @ 8:13pm
Quick troubleshoot
Schlep
166 Comments
MrCloista  [author] 10 Jul @ 4:32pm 
I mean, that's technically the vanilla behaviour (everyone wears the jumpsuit), you can just dig into vanilla configs and change what the default outfit is. Unless you mean individually for everyone, in which case, 'sort of' - you'd need another armour type that would be the default equip for a soldier and then strip their equipment when they finish a mission, which is frankly a pain to do really. If you're running single build armour/weapons (like using Prototype Armoury or lwotc) you can actually just treat kevlar as the 'on base' armour once you're at predator tier as they are seperate items and not a squad upgrade.
Avento 9 Jul @ 6:28pm 
Hey great mod, was just wondering if there was a way to be able to switch outfits so you could have one armor set for missions and another one for when you're on the ship.
Schlep 28 Mar @ 9:48pm 
Hello. This mod stopped working in my game. I don’t know what mods are “conflicting” it, but i made a discussion so we can discus more. Please help. :demoticon:
MrCloista  [author] 16 Jan @ 12:25pm 
No, this is a more modern replacement for them
Blenkor 16 Jan @ 11:01am 
so i assume Wear Armour on the Avenger by RealityMachina and Full Crew Avenger (WOTC) by Mertius are not required? i dont need to download them?
MrCloista  [author] 22 Oct, 2024 @ 9:25am 
No, it's a true/false switch basically, not context sensitive.
StickyBackPlastic 22 Oct, 2024 @ 5:47am 
could this be tweaked to allow the default jumpsuit/underlay to show when soldiers are recovering in the med bay?
Ray 5 Sep, 2024 @ 11:20pm 
Thanks for the reply, I put the slider to max now and its cool to see my soldiers wear their armor and all that walking around. I did notice I had a invisible gun floating in the training center after no one was there as they finished their bond training. If I save and reload the gun will either disappear or come back for a few seconds before phasing out of existence lol
MrCloista  [author] 5 Sep, 2024 @ 3:36pm 
Performance takes a small hit depending on what detail you set, it works at all detail levels so it's a case of finding your own personal sweet spot.
Ray 5 Sep, 2024 @ 9:59am 
Hi. 2 questions. What is the performance like using this mod and what setting should I put the gameplay slider for this mod on? all the way?