Garry's Mod

Garry's Mod

59 ratings
Fixed Alien: Isolation - Flare (Configurable)
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
2.273 MB
3 Feb, 2021 @ 2:15am
24 Jul, 2023 @ 3:12am
7 Change Notes ( view )

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Fixed Alien: Isolation - Flare (Configurable)

Description
This is the fixed and slightly edited standalone flare, originally created by Wheatley and edited by me.
And before I start talking about changes (or what this addon is even), lemme put the link to the original work Right Here

Now what in the world is this addon even?
This is a preety great flare, you can both hold it and throw it, it burns out with time, lights up the area alright, all the custom animations with c_hands... Lots of stuff. You can also edit the light color, intensity and radius is you need it perfectly fit for you.

Simple controls:
Use LMB to turn on.
Use RMB to throw.

Ok, now about changes:

-Fully Configurable light.

"AI_flare_red 1-255"
"AI_flare_green 1-255"
"AI_flare_blue 1-255"
-These stand for the tricolor light code of the light it emits. Combine however you like for perfect shade of red (or make smth cursed, Im not your mommy). Defaults to a nice reddish glow.

"AI_flare_brightness 1-inf" - The intensity of light source. Basically, the higher it is, the more absurd bright the light will be in the radius and quicker the light will dissipate outside of it's radius. You really shouldn't need value higher than 1, unless you wanna get flashbanged.

"AI_flare_radius 1-inf" - Self-explanatory. The max distance the light will travel. Combine high radius value with low brightness value for more realistic feel. Defaults to 400.


-You no longer can spam 2-3 flares at the cost of 1.

-No LUA errors in multiplayer, whoo!

-Flares now come in packs of 10 instead of 1 (I know that some people may find it unneccessary, but this was one of the original reasons I even went into the code)

-Now takes place in last tier (toolgun, medkit, et c.) slot number 4 (which is usually right after medkit) - no longer it goes into your hands instead of a real weapon you wanted.

-Nice shiny spawnicon, idk why I made it.

But there are still problems, such as slightly off animations. You can't charge your throw too now, sadly. This or lua error, so... Gotta be like that until I find a solution.
HA, EAT LEAD, I FIXED EVERYTHING!*

*You still can't charge throw, cause damn GMod updates.

Should be fully compatiable with original addon, though uses same ammo type and should, in theory, be very easy to replace old addon with, if one wants.
Standalone version, you can have both original and fixed version in your inventory. Yes, this means it has it's own weapon name.
15 Comments
WolfBite 9 Jul @ 1:17am 
Any chance to add convar for extending or decreasing flare lifetime? <3
Bonnie 12 Mar, 2024 @ 7:05am 
can you add lifetime and clean up too?
Night_Sniper  [author] 12 Oct, 2023 @ 10:42am 
When did that stop working, exactly? I didn't change no shid in the lighting, theres, like, no way it would stop working.
Steel Rain 12 Oct, 2023 @ 10:08am 
thrown ones do not burn anymore fpr me
work perfectly when held but not when thrown for some reason
Night_Sniper  [author] 24 Jul, 2023 @ 3:24am 
There, fixed the position and also made it possible to configure a few things. Such as light tint, radius, brightness. Not a big deal, but now you can customise it for your own needs.
Akela 8 Jul, 2023 @ 11:27am 
Don't sweat it, it's not a big deal lol. I appreciate it though!
Night_Sniper  [author] 8 Jul, 2023 @ 11:17am 
Huh... Not sure, I am not really a smartpants with code. I haven't touched it for a while too.

But I guess I could atleast spend a couple hours tomorrow trying. Its weekend anyway.
Akela 8 Jul, 2023 @ 9:15am 
Any chance you could increase the amount of smoke coming out of it, and possibly lower how much it lags behind the model while moving around?
JustaScav 19 Oct, 2022 @ 10:17am 
oh i will i damn will
YanasRal 30 Jun, 2021 @ 5:51am 
About second problem, i just hold lmb after throwing a flare. im sorry.