RimWorld

RimWorld

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RimCentaurs
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
8.044 MB
5 Feb, 2021 @ 2:33am
29 Oct, 2021 @ 8:43am
40 Change Notes ( view )

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RimCentaurs

In 1 collection by siiftun1857
Exploriters
2 items
Description
RimCentaurs - Story of an exotic lone wolf species
by siiftun1857
Licensed under Apache 2.0 (Copyright 2018-2022)

None believes that centaurs exist in the world, and no one has witnessed the appearance of centaurs, or even thought about it.
Until you showed up.
You may the last centaur among you know. However, are you the only centaur in the world?
You will find out.

Upcoming update: RimWorld 1.4 support
This mod will update to fit Biotech, and then discontinue 1.3 support.

Under working major malfunction:
- Centaur's Trishot upgrade recipes cannot apply filters.


Upcoming update: Subsystems
Subsystems are implant body parts that boost a centaur with unique passive effects. Up to 20 different subsystems will be available, pick up to 3 of them to design your style.
"The questgiver" will guide you to acquire your subsystems.

Progress:
- S1: Archotech (Released at 0.3.0)
- - Managed to made your own makeshift-archotech components.
- S2: Subsystem (WIP)
- - Your body are one walking machine that birth for this, and just pick a style.
- S3: Cryopower
- - Freeze things for yourself and enjoy being a part of winter.
- S4: Superfluid
- - Construct superfluid and get covered with it.
- S5: Siirel
- - Never alone.

This mod is WIP and some objects are unobtainable, including "Thermo damper", "Subsystems", "Orangice" and "Physic manipulator". Spawning these in your game may result unimplemented behavior.
Requires "Explorite Core" and "Humanoid Alien Races 2.0" to work.

This mod involved utilities of ideo, pathing, pawn render, explosion, building assignment, pawn pages and interception tabs, stat calculation, inspiration, mental break, research projects, needs, injuries hediff, and more. Might conflicts with some mods with modification of the same target.

INCOMPATIBLE WITH THESE MODS DUE TO DEF NAME CONFLICT:
FATAL:
- zedralan548.centaurs
- Mlie.Centaurs
- Outremer.Epona
- Outremer.Epona.Medieval
PLAYABLE:
- Epona.EponaRenaissance (does not crash but gives unusable subsystem body parts to them.)

Not yet implemented to fit any pawn-clone or pawn-morph related mods.

Features:
- New race "Centaur" with lone wolf style scenario.
- Completely different with most races in many ways, including immune to pain shock.
- No NPC Centaur factions among the planet, you are the only one.
- Survival will not be a problem nor challenge for centaurs. Have a relax.
- Walking through snow without problems, try make this become your advantage.
- Exotic resources, including archotech components.
- Unique mechanics and systems, subsystems, and pawn shield.
- Storyline of seeking "The other".
- Multiple method-patches to solve common alien races issue.
- Designed no effect on humans or other alien-races saves.
- ... and more.
Integrations with Royalty:
- Join the empire and satisfy royal apparel requirement without headdress.
- Release powerful ability exclusive to centaurs.
- Psychic sensitivity of centaur will not boost Neural heat limit until it reached 300%.
- Raising psylink level will not give any ability to centaurs.
- Receives no pain boost to speeds up neural heat dissipation of centaur. Just don't get hurt.
Integrations with Ideology:
- Centaur ideo is locked into a fixed one.
- Memes which exclusive to centaurs match their lone wolf style.
- Centaur headdress is no needs to be dyed.
Integrations with Biotech:
- WIP.
Integrations with SOS2:
- DISCONTINUED. Last supporting version is v0.6.1 for RimWorld 1.3.
- Start in centaur cruiser.
- Uses centaur power armor as space suit, even without helmet.
- Torpedo spinal weapon.
Integrations with Combat Extend:
- Supported, but no exclusive content other than ammo.

Have your nice trip!

GitHub repository: Exploriters/RimCentaurs[github.com]
Fell free to sent pull request.
46 Comments
Bullet Barrage Spy 20 May, 2023 @ 11:24am 
Hi, I hate to ask, but are any future updates planned?
Labrat_09 19 Nov, 2022 @ 6:58pm 
First of all, when will this be updated and seconded of all, I think the reason a centaur can't move is because their goal is blocked by a wall or fence style thing like sandbags and barricades so if they need to get past them build a thick wall with two doors
Keelah 20 Oct, 2022 @ 2:21am 
Some mods add bigger beds such as Size 4 or more. Is it possible to add support so colonists are allowed to sleep with a centaur bed ? Also Size 2 medical bed ?
Welsh Josh 20 Jan, 2022 @ 11:10am 
The centaurs are not moving
siiftun1857  [author] 24 Dec, 2021 @ 3:24am 
Centaurs are too large for others sleep with them. They can't use a normal bed and need double bed. This features is exists before ideology update.
Spiritoffire 16 Sep, 2021 @ 5:35pm 
Ok I tried that and it loaded all the centaurs loaded without heads. Also not a fan of them spawning with full armor by default.

On investigation unless you choose the exploriter idealogy they don't spawn with a head.
Is there any chance to fix that(cause I'd like to try more then the very limiting idealogy)
I know your view on centaurs is lone wolves but I see them as more of a war tribe and herd.
Sorry in advance for any trouble.
siiftun1857  [author] 15 Sep, 2021 @ 10:20pm 
Use "Centaur New Arrivals" faction when you are creating new scenario.
Spiritoffire 15 Sep, 2021 @ 3:06pm 
Is there any way to have centaur colonists other then the limited scenario? Cause I haven't been able to make a pawn with them at all in other scenarios.
siiftun1857  [author] 12 Sep, 2021 @ 6:24am 
RimCentaurs uses auto-apparel-whitelist that determinant if something can wear or not, supporting mods that add hats and belts. But not body suit unless they have CentaurBodyFit tag.
Kaluth 11 Sep, 2021 @ 7:06pm 
...
Now I can't unhear/ see that. Thank you Siliconite. Also I hope you step on lego for this transgression.