RimWorld

RimWorld

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Rimmunizations(forked)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
403.807 KB
5 Feb, 2021 @ 9:31am
5 Apr, 2024 @ 11:37am
11 Change Notes ( view )

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Rimmunizations(forked)

In 2 collections by velcroboy333
Updated Mods for 1.1-1.6
67 items
Velcroboy's Mods
68 items
Description
Adds immunization pills that grant immunity to a specific disease for a quadrum. Later game research can also allow for the creation of bulk doses for all natural diseases or mechanite diseases.

Forked version of SomewhereOutInSpace's mod. I removed the def overwrites, tweaked the cost of things, and adjusted traders supply generations.

Single natural disease immuno pills have a market value of 14 silver.
Single Mechanite disease immuno pills have a market value of 16 Silver.
Bulk-immuno pills for natural diseases have a market value of 50 silver.
Bulk-immuno pills for Mechanite diseases have a market value of of 24 silver.

New!After researching, Nanites can be crafted from Spacer Components. 1 component gives 5 vials of Nanites worth 60 silver each.

Spacer immuno-pills for natural diseases have a market value of 72 silver.
Spacer immuno-pills for Mechanite diseases have a market value of 78 silver.
Spacer bulk-immuno pills for natural diseases have a market value of 324 silver.
Spacer bulk-immuno pills for Mechanite diseases have a market value of of 102 silver.

Traders have been tweaked to have varying supplies of immuno pills and patches have been added for traders added by mods.

Original mod here:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1570428271
This mod released with permission by SomewhereOutInSpace.

[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy
Popular Discussions View All (1)
1
12 Apr, 2022 @ 10:07pm
PINNED: Setting Drug Policy to 120 days
velcroboy333
20 Comments
valentijn78 8 hours ago 
Would you be able to update this one for 1.6 please?
valentijn78 3 Jul, 2024 @ 6:21am 
Rimworld is what happens when the anti-vaxxers take over the galaxy :-/

This mod is awesome, thank you.
velcroboy333  [author] 5 Apr, 2024 @ 11:37am 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
velcroboy333  [author] 18 Oct, 2022 @ 12:36pm 
Updated for 1.4
Robert Weedman 12 Apr, 2022 @ 11:31pm 
thanks! i'll look into that, it's extremely appreciated :)
velcroboy333  [author] 12 Apr, 2022 @ 10:14pm 
Ok, so I looked into expanding the slider and it seems like too much for just one mod. As I'm not aware of any other mods that have drug effects that last longer than 25 days. That being said, I may look again another day.

But for now, I have edited it so that when starting new games, it will default to being scheduled every 120 days (15 for the others).

Seeing as Drug Policies are generated at the game start and don't update, if you have a current save you'd like to change the policy in, you can make a simple save file edit. I posted the How-To steps in the discussion above. Let me know if you have other questions or the file editing sounds scary.
Robert Weedman 12 Apr, 2022 @ 7:34pm 
awesome! looking forward to it :)
velcroboy333  [author] 12 Apr, 2022 @ 6:43pm 
You know what, I just realized I can probably make that happen....I'm making dinner right now but I'll look into doing this later.
Robert Weedman 12 Apr, 2022 @ 6:23pm 
this is something of a dumb question but would you (or anyone, really) know of a mod that would allow me to increase the interval of the drug-taking schedule? the max is 25 days, which is impractical for immuno pills that last for two years 😅
maulkye 28 Aug, 2021 @ 9:07am 
Looks good. Thank you.