Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Damage Alerts 3 for Fire Flood plus Power
   
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Microcontrollers: Calculation, Microcontroller
Tags: v1.0.33
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5 Feb, 2021 @ 7:30pm
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Damage Alerts 3 for Fire Flood plus Power

In 2 collections by Brygun
Brygun light mod set 1
38 items
BBW Microcontrollers
45 items
Description
Ever wanted to know at a glance if you ship is in trouble?
Want to act like the engineers of sci fi and look over your ship schematics vs the problems you are having.

Thats what this figures out for you.

Put a fluid sensor in each compartment you want to detect flooding in.
Put a temperature sensor in each compartment you want to detect fire in (warning these are expensive)

Set the "any alarm" to an indicator visible on your dash to warn you to look over to your damage control board.

Use paintable indicators to paint a silhouette of your ship or symbols.
One paintable indicator for flooding in an area and a different one fire.
Use "additive paint" to add red for fire and blue for flooding.
Wire the logical outputs from this MC to the different blocks, flooding to your blue indicators and fire to the red.
Use a separate indicator to color in a battery symbol.

The "any flooding" can be used to (possibly with an OR gate) to tell your pumps to turn on automatically. Yes, start unflooding the ship right away!

Optional wire one or more "any" signals to buzzers to make audio as well.

3 compartments will cover most boats as either:

Bridge/cabin; hull cabin; engine room (important to have a fire warning from here)
or
hull bow, hull midship; engine room

For the battery sensor you likely have more than one battery so average them out. My workshop has some "Add then divide" or "Add Average Threshold" controllers for you. Set the divide number to the number of batteries so the output is back to 1 = full. Connect that signal to the battery input on this MC. The output will alert when they are below the number you can set in properties, sample is 0.1 (10% power).

As to what to do with low battery consider running the engines on high RPS for a while. IF you don't want to move use a Zero clutch mode like is available in on my engine control units (ECU) on the wokrshop. Of course you might also want to shut down power users like radar, monitors, lights and heaters.

Tip:
This is big controller due to all the inputs and outputs, 3 x 6. You lay them down to act as secret mid-deck floors I just wouldnt use them on the outside of the ship. I also tend to put big ones along the walls of my engine room where I wont often be.