Total War: WARHAMMER II

Total War: WARHAMMER II

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Zeus's Survival Mod (SFO) [OUTDATED]
   
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Tags: mod, Overhaul
File Size
Posted
Updated
709.105 KB
6 Feb, 2021 @ 12:33pm
7 Feb, 2021 @ 12:45pm
7 Change Notes ( view )

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Zeus's Survival Mod (SFO) [OUTDATED]

Description
August 2021 Update:

FOR OLD SAVES: You should still be able to use the mod with old saves, but the new Beastmen units will not be affected by any buffs (most were single entity units anyways)

FOR NEW SAVES: Please use kam2150's survival mod for SFO:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1228155201&searchtext=sfo+survival

This mod will not be updated unless I figure out how to mod in some additional 'invasion' mechanics for evil factions.











Updated version of kam2150's survival mod (major credit to him) for SFO, found here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1228155201&searchtext=sfo+survival

As with kam2150's mod, this is a submod for SFOII, which needs no introduction, found here:

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1149625355

DESCRIPTION:

From kam2150's mod page:

""Certain units got large increase in number (300 strong Zombie/Goblin/Ungor units) at the cost of small HP reduction (so they are easy to kill but still stronger than before due to numbers) while other got either HP buffs, stats buffs or small unit size increase.

It should not be uncommon to face 4-5 thousand enemies in single army! Hopefully this will lead to some epic battles!"

Compatiblity:
-Grapical mods
-Steel Faith overhaul
- SFO-compatible Unit mods that add units to good factions
- SFO-compatible Units mods that add units to evil factions (except their unit size will not be increased)
-Mixu's Legendary Lords 1 and 2
-Co-op (preferred due to increased difficulty)

Incompatible with:
- Any other non-SFO compatible campaign/unit mods

DIFFERENCES FROM KAM2150'S SFO SURVIVAL MOD:

1. I did not touch SFO's stats for heroes or lords.
2. I increased the unit size of a handful of Vampire Coast units (only non-gunpowder units).

Please let me know if you think any units are too strong or not strong enough, as well as any other issues.
43 Comments
Kman124  [author] 31 Aug, 2021 @ 9:11am 
Mod should still work for existing saves, except the couple new Beastmen units won't be affected. For new saves, please use Kam's mod, linked above.
乌拉拉urara 23 Aug, 2021 @ 2:28pm 
update? plz~!
calwish1 23 Jul, 2021 @ 10:08pm 
You the man, Kman
Drakken 23 Jul, 2021 @ 5:56am 
I want to thank you in advance for updating after SFO comes out. This mod is necessary to make the game a challenge for order factions. I never play without it!
Kman124  [author] 27 May, 2021 @ 7:45pm 
@nab Not unless Kam has one. But its pretty much every unit of Vampires, Beastmen, Skaven, Norsca, Greenskins, and Chaos minus heroes and lords. Some single entity units received some buffs too. A handful of non-gunpowder units for the Vampire Coast got a couple small size increases too.

Although not required, I recommend using Mixu's Legendary Lords mods and Recruit Defeated Legendary Lords so players get buffs (in the form of guaranteed legendary lords at some point).

@Skritch I appreciate the feedback regardless, thanks
nab 27 May, 2021 @ 4:35am 
Is there a list somewhere of all the units affected?
The Wriggler 10 May, 2021 @ 12:45pm 
@Kman124 Oh I already have changed them, I just wanted to make sure you knew just in case it wasn't meant to be there.
Kman124  [author] 10 May, 2021 @ 11:08am 
@ Uwu: I think so, but I'm not sure. I would copy the save file before testing.

@Skritch: Not sure, but I'm ok with that because the whole point of this mod is to make the "bad" (minus dark elves) factions more difficult to fight. I really made this for my friend and I, who have been playing total war since Rome 1/Medieval 2, and we usually co-op the 'good' or neutral factions. If it's you really want to change them, I posted how to edit unit sizes below.
NPC 9 May, 2021 @ 11:26am 
can you turn this off mid-game?
The Wriggler 5 May, 2021 @ 8:38am 
Currently poison wolf rats have 150 units while wolf rats have only 120. I'm not sure whether this is intentional or not, so I figured it'd be worth mentioning.