Barotrauma

Barotrauma

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B-100R
   
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264.243 KB
8 Feb, 2021 @ 7:35am
20 Feb, 2021 @ 9:48am
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B-100R

Description
WARNING: This sub was made for experienced players first. May have: outside placed engines, some automatic that not works if reactor fails, fuel-hungry-and-not-really-efficient reactor, etc. May NOT have: auto-reactor, guns-around-all-sub-with-no-blind-spots, backup battery, etc. The final goal is to give some balanced challenge with this sub.

A very small submarine designed to be played in co-op with a small team. Because of some features, its not fully AI compatible.

Lore info:
"Experimental submarine developed by European Coalition. Originally was intended to hunt for Renegade submarines, and was to be operated by a small, well-trained and well-armed assault crew. Painted in dark colors for less visibility in the waters of Europa. Has a very small size(even compared to the well-known Dugong), which required unusual solutions: the engines were placed outside in small separated sections to increase maneuverability. Weapon - 1 railgun, 1 coilgun - is placed on the heavily armored bow and can only shoot forward. In the first versions had 2 rapid coilguns, but then was decided to replace one for single-shot railgun without the possibility of targeting, another got a small aim arc in the cost of some rate of fire. Reactor also suffered from the size of the submarine - a miniature model was chosen with sufficient output for the systems, but terrible fuel efficiency. To give some protection from monsters, the submarine got 3 small electric traps in blind spots, and, as an experiment, was decided to install rows of deadly saws on the bow, which, in theory, should be able to turn into mincemeat any not too large inhabitants of Europe, if necessary. Later the Coalition considered the project untenable, and further development was terminated. Now a several produced subs are sold for some exotic lovers with enough money. However, if it got in the right hands, it can show impressive performance."

Details:
- Price: 12.500 mk
- Dimensions: 18x9
- Maximum horizontal speed: ~34km / h (~82km/h with turbo engines)
- Maximum vertical speed: ~19km / h
- Recommended crew: 1-4
- Recommended crew experience: Experienced

Features:
- Deadly saws. Mounted on the bow, powered by its own battery. If the charge reaches 0, saws stop working until the battery is not charged at least at 50%. Can easily tear to pieces any not too large creature(including your inattentive teammate, use with caution). UPD: Now even has some "animation"(gif pinned above) (idea for animation was taken from here).
- Switchable electro-traps. Triggers on motion. A full battery lasts ~five discharges. Can be toggled off to ensure a safe exit from the submarine or to prevent the waste of all valuable charge on one random crawler.
- Outside placed engines. To give you more reasons to go outside. Don't deteriorate by themselves, can only be damaged by collision/monsters. Can also be turned off for safe access to them.
- Additional turbo engines. Have their own battery, require a lot of energy to charge, the charging speed can be adjusted by an engineer. Can be used to speed up or for maneuvering.
- Weapons. 1 coilgun and 1 railgun on the bow, railgun can only shoot forward, coilgun has a very small aiming angle. Has depth charge launcher, very useful if use decoys. Use the mobility of the submarine and teamwork to achieve the best result.
- Balanced electronics. The output of the reactor is not enough to use everything at once - you will have to choose between some systems. Also, when the reactor is turned off, ALL electronics that do not have their own batteries are stops working - almost all lights, cameras, auto-closing doors. And there is no backup battery included, so, if reactor fails and no any fuel left on board, you will have to figure out how to get out of this situation.

Some interior ideas were taken from EK submarines(from this author).

Leave a like and show it to friends if you enjoy it.
If you find any severe issues, or have some suggestions, feel free to write about it in comments.
6 Comments
Garother  [author] 3 Mar, 2021 @ 9:31am 
Good to hear it, thanks!
Demonicpain10 3 Mar, 2021 @ 8:54am 
Thank you! Also, forgot to mention, but thats definitely a nice and compact design
Garother  [author] 3 Mar, 2021 @ 7:58am 
Last update added a new option to items that prevents taking damage from any sources. Before update I used shuttle engines - they not receive damage from water.
Demonicpain10 3 Mar, 2021 @ 5:55am 
How do you prevent water damage on the Engines? I've once tried something similiar, but the things always took water damage.
尺ę✔ổḼµナ1ọŊ 12 Feb, 2021 @ 1:39pm 
Лодка балдёжная. Люто плюсую.
P.S. Ползуны страдают, а я скорость набираю...
Garother  [author] 11 Feb, 2021 @ 8:44am 
Updated to v0.12.