Stellaris

Stellaris

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Ancient Empire 2.0 [Stellaris 4.0]
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File Size
Posted
Updated
3.535 GB
9 Feb, 2021 @ 5:59am
27 Aug @ 6:26am
418 Change Notes ( view )

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Ancient Empire 2.0 [Stellaris 4.0]

In 1 collection by AetherGhost
Ancient Empire Mod and Compatibility Patches and some Related Mods
7 items
Description
Stellaris 4.0.* Compatible
Introduction
Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown reasons, a series of related technologies, ships, and event mechanics.

In the distant past, there was a mighty civilization, its influence once spread throughout the stars, but there was no unbroken feast in the world, and the ancient civilization eventually disappeared in a long time. After exploring ancient ruins, discovering lost artifacts, collating the research results of predecessors and even contacting the remnants of that distant era, the long-forgotten history of the galaxy gradually becomes known. Along with the story of the ancient civilization, is their technologies that were once developed, and the creations based on those technologies. Will these ancient and advanced technologies lead us into a new era, or will they bring terrible disasters to our galaxy? Only the time will tell us.

Features
  • Introduced a series of long event chains based on late-game/end-game environment, with challenging enemies and related technologies, ships, and more. The ships involved in the event have independent models, textures, effects, and component icons, and have unique combat mechanics that are different from the vanilla.
  • Introduced a shipset with this mod's theme, which can be selected at the beginning of the game, without using other content of this mod, shipset is compatible with NSC.
  • Events Introduced by this mod have a unique dark red UI and a special font that is more visually recognizable. The events added in this mod require player to actively trigger, which usually starts with the excavation of archaeological sites, and the player is free to decide when to start the event chains.
  • Content Introduced by this mod can be configured through the settings menu (usually in the Edict frame), allowing the settings to be adjusted at any time, which can control the strength of this mod's content (this affects both the hostile forces in this mod and the rewards that player acquired from this mod), the earliest trigger time of the mod content, etc.

Contents
Completion of one event chain does not affect the playability of the content of other event chains except in special cases, but because the difficulty of different event chains is different, completing these event chains in different order may differ in difficulty.
  • Primitive Civilizations: Some strange primitive civilizations scattered in galaxy, whose world has high-tech relics that do not match their technological level, may be related to the long-lost ancient civilization. This event chain is a precursor to the subsequent event chain of this mod.
  • Alpha Area: Ringworld witness the last time of an ancient civilization in the galaxy, ancient technologies and histories preserved in it.
  • Beta Area: An ancient psionic research facility that was closed due to an accident, and there are still some ancient artifacts and psionic research results from that era storaged in it.
  • Gamma Area: A large damaged station and a ringworld full of production facilities located in this empty space, containing the equipment, supplies and security forces needed for the expeditions of the ancient civilization.
  • Delta Area: An engineering experiment base of the ancient civilization, the long-abandoned ringworld preserves materials that have not yet been destroyed, and the surrounding space is scattered with many remains left by experiments.
  • Epsilon Area: A station with powerful shield stands alone in an empty space, and the defenses of the fallen empire try to stop anyone who wants to get closer, maybe they find something important there?
  • Zeta Area: A quarantined area guarded by the defenses of the ancient civilization, littered with the remains of countless wars, the ancient civilization seem to be quaranting the area and trying to maintain the shield that cover the ringworld.
  • Eta Area: An ancient transportation center, the remoteness of which makes some of its important facilities fortunately enough to survive the decline of the ancient civilization.
  • Theta Area: An astronomical observatory that appears ancient to the ancient civilization themselves, which used it to explore unknown universe. This event chain is precursor to the mod's events except for primitive civilizations, wanderers, and other small events.
  • Iota Area: An ancient archive chronicles a bygone time, and its maintainers want to communicate with the outside world to trade the resources they need.
  • Kappa Area: An abandoned ancient computer surrounding the star in the area, telling the history of the system and the secrets buried within it.
  • Wanderer: An ancient ship that was launched into the galaxy beyond our galaxy a long time ago. It has a powerful defense system that depends on other structures in the galaxy.
  • Other Small Events: Series of short event chains, anomalies, special projects, including Starlight-II, Tactical Support Ship, Advanced Colonizer, Science Constructor, Dimensional Obelisk, Extragalactic Exploration ...
  • More Contents Coming Soon.

Language
  • Simplified Chinese
  • English(Partially Translated by Google)
  • Other languages are in English.

Some localisation related Mods.
Ancient Empire 1.7 Traduzione Italiana
Ancient Empire Русский перевод (Intergrated into main mod)
Ancient Empire - English Localization Overwrite (Probably OUTDETED for now, intergrated into main mod)

Compatibility
Conflict with UI Overhaul Dynamic due to overwrited fleet_view.gui, compatibility patch is required.
Ancient Empire - UI Overhaul Dynamic Patch (Put below two mods)

Conflict with Real Space - System Scale that mod scaled the system, compatibility patch is required to prevent your ringworld shattered into 12 fragments.
Ancient Empire - Real Space: System Scale Patch (Put below two mods)

Compatability with other mods hasn't been extensively tested, but this Mod minimizes the modification of the vanilla content(Overwrited codes will be listed in the Mod directory), so the compatability with other mod(s) should be okay.

Our Discord Channel[discord.gg]

Legacy Version
Popular Discussions View All (17)
125
9 Aug @ 4:53am
PINNED: Bug Report
AetherGhost
75
24 Mar @ 8:10pm
PINNED: Discussions
AetherGhost
22
1
3 Jul @ 11:00pm
Eta Area Guide (SPOILERS)
Spieler
1,046 Comments
¿ 8 hours ago 
请问为什么海盗星系会刷的那么远啊,我迁都到L星门里了,开着在发现者境内生成,结果这个星系刷到星图左下角去了,
月华天星 28 Aug @ 6:38pm 
Θ星环给的古代档案馆跳了事件但没添加建筑
无甜的糖 26 Aug @ 1:42am 
有打开星球管理出现闪退的问题
ThatOneGuy 21 Aug @ 8:17am 
okay this mod is not the problem its UIOD and a new patch. Rollback your game to version 4.0.21 this should work for now.
RunMan 21 Aug @ 7:36am 
那看来得等待 UIOD更新了?
AetherGhost  [author] 21 Aug @ 7:23am 
@Road66 I don't know about that mod and what it changed.
@不想当巴图鲁 问UIOD。
@ThatOneGuy @Road66 ASK UIOD.
Road66 21 Aug @ 5:22am 
After some research, I discovered that the Stargate Contengency mod, which was also upgraded yesterday, has a conflict with the UI Overhault mod. There is a discussion on Discord about this. I didn't want to create a problem for the author of the Ancient Empire mod, and I deeply respect his work. Sorry and excuse me.
不想当巴图鲁 21 Aug @ 4:45am 
更新之后我想点星球,点了直接闪退了,拜托解决
Road66 21 Aug @ 4:24am 
me too crash game , impossible to open a city (world)
ThatOneGuy 21 Aug @ 4:07am 
after the update yesterday my game crashes when i click on my planets.