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MoreMissionsMod / Shipwrecks Extended / Beacons Extended
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Sonar Extension
Without it you don't even know that there are plants that you can harvest, and you can hardly find them at all, and combat submarines can't see original ore, which makes little sense when you need so much ammunition for them.
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[SGM]Start With 6 Jobs
Also works without anime character, problem that you always start with the same 3 classes but there are 6 classes, and if you start with larger submarines you always lack the crew for a long time. / It quickly becomes boring to only launch with the few launch submarines.
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Extract It!
Original the genes only with Perk and extremely rare, but masses of alien blood as prey in enemies with which you can hardly do anything at the beginning.
The one linked above also has balance like these “Beacons Extended”
Wrecks are very rare without a mission and can be found in biome 1, in biome 2 they are created by missions when you select the mission, and rare without Mission.
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MoreMissionsMod
You need them because one of the last updates has reduced the missions to 3, which makes the game boring, but in the options when starting the campaign you can select a maximum of 10.
The world says everyone has missions and few do them, and the update now says there are hardly any missions at all, but the story of the game tells you that more give, so a mod that you also get more offered, and can choose something for your submarine class.
I rather have more missions for entertainment. / Than just more money through mods or increasing the multiplier for money at the start of the campaign.
Weapon mods that mention where and how to get them, normal buy and build, better only build what needs skills and perks, or can only be found randomly in wrecks.
Clothing mods there are not so many now, and the original clothing has the problem that there are only 2 that have pockets and that is the medical clothing, all others have none, and mods change that to class based.
Backpack mods there are also some, some that are cheat, and some with balance, see the ones with balance in the description, some link to newer versions as some are no longer compatible with all of them.
Only if you could determine where some could be, it would make sense to determine in which what could be found.
Problem if you use mods that change or replace equipment, these beacon and wreck mods would then be empty, or have too bad or too good items.
In addition, it would be boring if it had fixed things, as soon as you know a type you ignore one or the other because it is not worth it, you save the time and only do the repair or pick up Mission Item from the fixed place.
All have the containers set to random, no fixed specifications where what can be found.
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If then the setting in the equipment determines whether it can be found, and where like ruins or wrecks, or Stations.
Therefore in ruins alien things, and human things in everything else.
And what else someone sets for their mods of equipment, like can rarely be found in ruins and extremely rarely in wrecks.
But it probably only works with small things.
Since many small opponents at once cannot push small submarines. / Large opponents can do this. / And Medium with Force.