Barotrauma

Barotrauma

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Beacons Extended
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1.749 MB
9 Feb, 2021 @ 6:09am
2 Sep, 2024 @ 7:13am
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Beacons Extended

Description
Welcome to the Beacons Extended mod page!

The purpose of this mod is to make beacon missions less repetitive by adding new beacons from various authors in addition to the vanilla beacons.

The mod currently consists of 56 beacons

The current list of beacons is not final, more beacons will be added in the future

If you find a bug in the mod, you can report it here on the mod’s bug report discussion page (pinned below) or on mod’s Discord channel [discord.gg], where you can also leave your questions and feedback

You can also visit the Shipwrecks Extended mod which adds many new wrecks to the base game.

Compatibility

Beacons Extended should be compatible with all basic beacon mods unless they have conflicting file names. Beacons Extended does not make any changes to the vanilla game, but simply adds additional beacons to the list.




Добро пожаловать на страницу мода Beacons Extended!

Цель данного мода – немного разнообразить миссии по активации маяков путём добавления новых маяков от различных авторов в дополнение к ванильным.

На данный момент мод содержит 56 маяков

Текущий набор маяков не финальный и будет пополнятся

Если вы нашли ошибку в моде, вы можете сообщить о ней в закреплённом топике (под описанием) или на Discord канале мода [discord.gg] где вы также можете задать интересующие вас вопросы и оставить свои пожелания

Вы также можете посетить страницу мода Shipwrecks Extended который добавляет в игру множество новых обломков

Совместимость

Beacon Extended совместим со всеми модами на маяки если последние, не имеют одинаковых по названию файлов. Мод не вносит изменений в игру, а просто добавляет новые маяки в общий список маяков.
Popular Discussions View All (4)
31
20 Nov, 2024 @ 10:08am
PINNED: Сообщить об ошибке (report a bug)
Sneaky Hermit
0
25 Jan, 2023 @ 5:25pm
PINNED: FAQ - ЧАВО
Sneaky Hermit
0
28 Jul, 2024 @ 12:47pm
Translations
RexTollBar (Reiss)
278 Comments
Moon-Shadow 26 Jun @ 2:16pm 
I also recommend all these mods in my Steam Review.

MoreMissionsMod / Shipwrecks Extended / Beacons Extended
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Sonar Extension

Without it you don't even know that there are plants that you can harvest, and you can hardly find them at all, and combat submarines can't see original ore, which makes little sense when you need so much ammunition for them.
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[SGM]Start With 6 Jobs

Also works without anime character, problem that you always start with the same 3 classes but there are 6 classes, and if you start with larger submarines you always lack the crew for a long time. / It quickly becomes boring to only launch with the few launch submarines.
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Extract It!

Original the genes only with Perk and extremely rare, but masses of alien blood as prey in enemies with which you can hardly do anything at the beginning.
Moon-Shadow 26 Jun @ 2:03pm 
Shipwrecks Extended

The one linked above also has balance like these “Beacons Extended”

Wrecks are very rare without a mission and can be found in biome 1, in biome 2 they are created by missions when you select the mission, and rare without Mission.

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MoreMissionsMod

You need them because one of the last updates has reduced the missions to 3, which makes the game boring, but in the options when starting the campaign you can select a maximum of 10.

The world says everyone has missions and few do them, and the update now says there are hardly any missions at all, but the story of the game tells you that more give, so a mod that you also get more offered, and can choose something for your submarine class.

I rather have more missions for entertainment. / Than just more money through mods or increasing the multiplier for money at the start of the campaign.
Moon-Shadow 26 Jun @ 1:51pm 
Most submarines have a balance, so no super submarines that can do everything, some just do not say what they have whether it is one with balance or one where again everything is inside what it is possible through the editor.

Weapon mods that mention where and how to get them, normal buy and build, better only build what needs skills and perks, or can only be found randomly in wrecks.

Clothing mods there are not so many now, and the original clothing has the problem that there are only 2 that have pockets and that is the medical clothing, all others have none, and mods change that to class based.

Backpack mods there are also some, some that are cheat, and some with balance, see the ones with balance in the description, some link to newer versions as some are no longer compatible with all of them.
RNG Enjoyer 26 Jun @ 5:22am 
Thx for reply, I'm not using any mods atm so this should just add variety and not break the game.
Moon-Shadow 26 Jun @ 3:47am 
Beacons and wrecks themselves are also random which one you find where.

Only if you could determine where some could be, it would make sense to determine in which what could be found.

Problem if you use mods that change or replace equipment, these beacon and wreck mods would then be empty, or have too bad or too good items.

In addition, it would be boring if it had fixed things, as soon as you know a type you ignore one or the other because it is not worth it, you save the time and only do the repair or pick up Mission Item from the fixed place.
Moon-Shadow 26 Jun @ 3:36am 
Wrecks and beacons, originals and mods.

All have the containers set to random, no fixed specifications where what can be found.

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If then the setting in the equipment determines whether it can be found, and where like ruins or wrecks, or Stations.

Therefore in ruins alien things, and human things in everything else.

And what else someone sets for their mods of equipment, like can rarely be found in ruins and extremely rarely in wrecks.
RNG Enjoyer 26 Jun @ 12:57am 
Will this mod make me op? Are the beacons (and wrecks) from other mods balanced enough not to flood with with end game gear?
Starempire42 23 Jun @ 7:02pm 
Question, Any chance for a Enhanced Reactors Patch?
Moon-Shadow 23 Jun @ 9:02am 
I didn't know that you can push submarines with a character.

But it probably only works with small things.

Since many small opponents at once cannot push small submarines. / Large opponents can do this. / And Medium with Force.
jossebul 23 Jun @ 8:40am 
okay I just asked on the discord, apparently you can push submarines with a single character ! and since the power pod is a submarine you just need to push it into alignment with the docking port to connect everything