Rusted Warfare - RTS

Rusted Warfare - RTS

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Grid war 1.4
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File Size
Posted
Updated
38.672 MB
10 Feb, 2021 @ 6:37am
29 May, 2024 @ 4:49pm
14 Change Notes ( view )

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Grid war 1.4

In 1 collection by SUSHIMAKI
SUSHIMAKI's mods
85 items
Description
In a distant future, mighty armies of robots fight for control over the mysterious "Grid"; For it covers all and bestow it's owners with endless power. The Grid is all and whoever controls the grid, controls the universe...

Factions

NeoX
A young tribe, they are eager to prove themselves. They are conventional and sturdy. Specialise in overwhelming fire power.
Signature unit: Super artillery gun
Super-X: ZEUS

NaraX
A mysterious tribe, they came from uncharted space. They are unconventional and quick. Specialise in lightning fast skirmishes
Signature unit: Super portal
Super-X:HADES

ZenoX
A ancient tribe, they believe they should rule all. They are highly specialised and methodical. Specialise in strong defence and combined arms.
Signature unit: Super deflector
Super-X: POSEIDON


Control the Grid

-On land
"Conquer your enemy with powerful machines of war" A wide variety of ground units.

-At sea
"Reign supreme over the seas thanks to your invincible armada" Command powerful battleships.

-In the sky
"Strike from above and reduce any opposition to nothingness" Call upon swift and deadly aircrafts.

-Stand your ground
"Be unwavering against all odds" Build mighty bastions with turrets, artillery and even advanced counter measures.


---This mod is a total conversion that replace the game's units.---
Popular Discussions View All (3)
5
30 Apr, 2024 @ 6:01am
New faction sometime?
Lil' X-Treme
2
18 Apr, 2024 @ 3:30am
We need an update
Lil' X-Treme
0
12 Jun, 2024 @ 7:16am
are we getting ANOTHER faction too?
Lil' X-Treme
77 Comments
Stavrozium 8 Jun @ 8:37am 
I looked into the files, and verified and fixed it. (for myself)

The "superXRobotBuilding" file copies the "superXRobot" file,
and the "superXRobotBuilding" unit deletes itself,
then spawns the "superXRobot" unit; so it "dies" twice,
and then both "units" have the code,
that it gives back 1000 GP upon death.

So, i fixed this by adding this in all the "superXRobotBuilding" files: (as well as for Ark)

[hiddenAction_returnGrid]
autoTriggerOnEvent: destroyed
addResources:gridPower=0

I tested it and it works ;)
Stavrozium 8 Jun @ 8:30am 
I tested what Nicon said: its even worse than that.

First of all, this applies to any unit (not structure) that costs Grid Power.
(this includes all 3 XBots and ZenoX's Ark)

Secondly, you not only get back the Grid Power when it is done building;
you also get back the Grid Power when the unit dies.
In other words; for a unit that costs 1000 GP, you get back 2000;
which results in having "infinite" Grid Power...
SUSHIMAKI  [author] 10 May @ 12:03pm 
I will check that out.
Nicon490 10 May @ 10:52am 
Hey. I encountered a bug were the Grid power cost of the Poseidon Experimental unit only applies while it is being built. Once built the Grid Power cost of 1000 no longer applies. Allowing for no cap on the unit.
Lil' X-Treme 12 Jun, 2024 @ 7:19am 
i remember how i used the 20 Generator strat where i put them first then some defenses,then i go Complete ham on enemies when i get Heavy generators (i forgot their name,the one that makes money and is giant),then i put artirliers that easly help my allies to kill enemies like flies,once i get heavy artiraly its gg when i put 3 of them,now i cant do this becouse everything is balanced and changed.hey atleast its balanced :)
Lil' X-Treme 27 May, 2024 @ 12:26am 
i guues theres gonna be a 4 Faction since 3 Gorux units were added,
Fatass 22 May, 2024 @ 1:10pm 
that fixed it thanks!
SUSHIMAKI  [author] 22 May, 2024 @ 12:17pm 
Maybe that mod is conflicting with mine. It probably overwrites the sear printer file. Try without it.
Fatass 22 May, 2024 @ 11:53am 
Wait thats not your submod lol. But the base mod still has the issue
Fatass 22 May, 2024 @ 11:51am 
NeoX ships. Also I believe the Battleship submod also uses base-game money.