Crusader Kings III

Crusader Kings III

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Migrations and Proselytism
   
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11 Feb, 2021 @ 9:27am
16 Feb, 2021 @ 7:21am
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Migrations and Proselytism

Description
MIGRATIONS AND PROSELYTISM
GENERAL IDEA
This mod is designed to enrich the playing experience in a flexible and versatile way. My wish is to broaden the game by adding more gameplay features, such as in this following 2 specific council tasks. The court chaplain and steward now have a more extended map and can use the faith conversion / culture promotion task also in counties directly bordering the realm.

MOD RULES
PENALTIES
There are 2 types of equal penalties for each task:
The 1st, NEIGHBOR LANDS , applies only to counties that border your realm boundaries and applies a -0.50 malus on monthly task progression. As in example image 2.
The 2nd, PROSELYTISM and MIGRATIONS , applies only to counties that do not border your religious or cultural boundaries and applies a -0.25 malus on monthly task progression. As in example image 3.

Any other county that does not violate any of these rules will not be affected by penalties. These penalties are designed to stimulate conversion / promotion gradually and progressively throughout your scope of influence, in a realistic and dynamic way. It also integrates a previous national task in a matter of international diplomacy since if one can afford it, one can use it in an offensive way. I dont know if I should add a bonus/malus depending on your religious/cultural group, values can be changed too if asked.

STEAM FEEDBACK:
NEW IDEAS, KNOWN BUGS / VALUE ADJUSTMENTS? HELP!

JOIN ME & MOD COMMUNITY!

LINKS
https://discord.gg/apEvxDZ
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2340070734
14 Comments
Pew.Pew 5 Aug, 2024 @ 12:24pm 
Is there a way to change religion / culture of any province? (I wont abuse it, promise :) )
zachary.deca.stl 15 Dec, 2023 @ 11:04am 
will the ai do this?
Wotan von Edelsburg 9 May, 2021 @ 8:13pm 
will be updated?
Nostos  [author] 15 Feb, 2021 @ 11:08am 
@Juke™CheeseScholar™ I will explore that pagan idea, maybe adding a malus.
@Yerezy Not me, I didn't mod decisions yet but it doesn't seem hard to do.
@Wotan von Edelsburg Well, I enjoy that mod but its almost an anthitesis of this one I guess.
@Maison De Cornusiac I should create an event reflexing that, in furhter development.
@Hell Yeah Motherfucker I'll add more images but what it is is what you alredy seen.
Dallan 15 Feb, 2021 @ 8:56am 
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Downloaded stuck on front of load list. Doesn't seem to work. Any way we could see more examples of it in action? This is like THE mod that I've wanted more than any other.
Maison De Cornusiac 13 Feb, 2021 @ 1:46pm 
I would expect hate coming in return from the owners of lands you try to convert, is that so?
Wotan von Edelsburg 13 Feb, 2021 @ 11:33am 
Wotan von Edelsburg 13 Feb, 2021 @ 11:29am 
Is there a mod. that brings back the mechanic of culture conversion from Ck2? Because it was true... that after a certain time... the counties have converted to the culture of the Supreme Lord.
Fakey 13 Feb, 2021 @ 10:37am 
Interesting mod. Do you think that you'll add a feature from CK2 that is similar to converting unreformed pagan religions to abrahamic religions?