Total War: WARHAMMER II

Total War: WARHAMMER II

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Dual Wielding Boyz 8th edition [OUTDATED, SUB TO THE NEW VERSION!]
   
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Tags: mod, Units
File Size
Posted
Updated
140.685 KB
11 Feb, 2021 @ 10:06am
28 Feb, 2021 @ 12:40pm
2 Change Notes ( view )

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Dual Wielding Boyz 8th edition [OUTDATED, SUB TO THE NEW VERSION!]

Description
As the title says, this is a mod that introduces the Dual Wielding Boyz from 8th edition into the Greenskins roster.
They are tier 1 dual swords infantry.
And this time we also have an officer! That...dies in just two hits.
I'm sorry, I did all I could but in the end nothing changed:
-Boost the hitpoints in battle entities? = dies in two hits.
-Making a personal slot in Land units with boosted stats? =dies in two hits.
-Try anything else? =dies in two hits.
Did I say that this unit has an officer?I'm sorry, I misspelled that: I meant that this unit has a big mascot with a black orc helmet™.

*deep sigh*

Seriously CA: if you could give us more options to make the officers more unique that would be nice!
Make it happen with Warhammer 3, please.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

As always: I tried my best to not make them too broken.
Their stats are mostly on par with vanilla Orc Boyz except for some minor changes here and there.
Keep in mind that I have tested them in custom battles only though.
That means that I'm not taking into account Lord's Campaign Bonuses nor Scraps.
Putting all of that aside, they should fit in the orc roster nicely without destroying the Old World in the process (hopefully).

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess with vanilla units.
I'm playing the game with 60+ different mods including Deco's Orc & Goblins custom rosters and everything is working fine!
The mod is NOT save compatible.
If you want the Dual Wielding Boyz in your campaign you'll have to start a new one.

*KNOWN ISSUES*

-None, for now.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

And that's all I guess!
Credits time!

Firstly I would like to thank the artist who made that Warhammer original pic and Games Workshop for those lovely miniatures in the mod's main png!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!
6 Comments
zerg93  [author] 1 Mar, 2021 @ 11:40am 
New and functional version is out! Thanks for your patience!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2411936524
zerg93  [author] 28 Feb, 2021 @ 4:48pm 
Bad news boys, It's seems that my latest updates for fixing a problem with unique indexes broke everything.
I will try to fix this in the coming days by re-releasing all my mods.
Sorry for the inconvenience and please be patient.
zerg93  [author] 12 Feb, 2021 @ 12:24pm 
@Axlegolas Ehh that's a bummer :/
Thanks for the tip anyway!
[PuB] Axlegolas 12 Feb, 2021 @ 12:03pm 
nah, doesn't seem to work as far as i tested, because abilities can only be set on units, not their officers sadly. Maybe it needs some script to realise
zerg93  [author] 12 Feb, 2021 @ 3:28am 
@Axlegolas It wouldn't hurt to try, I guess.
Can you give me the specific name of said ability?
I don't have the Prophet and the Warlock DLC, sadly.
[PuB] Axlegolas 11 Feb, 2021 @ 7:25pm 
maybe you can give the officer a hidden special ability so he can't die until HP < 20% (like the sotek boys)