Arma 3
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Heal The Wounded
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Data Type: Composition
Meta: Dependency
File Size
Posted
Updated
19.092 KB
12 Feb, 2021 @ 3:40pm
13 Feb, 2021 @ 11:32am
3 Change Notes ( view )

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Heal The Wounded

Description
Heal The Wounded
This composition is something similar to a revive system. However, I believe this composition works better if you use it for tasks, scenarios or keeping your fellow AI alive a little longer.

The intention with this composition is to help others by saving them time when they are creating missions in Eden Editor.

Features
- Five different AI units with different parameters, you can choose which one you want to use.

- When the units are incapacitated, you need a "first aid kit" to heal them.

- One of the units will become unconscious, when the unit takes a certain amount of damage.
You can change the amount of damage the unit can take in the units "Init".

- Another unit will become unconscious, when the player activates a trigger.

- A third AI unit is already incapacitated, the player can heal the unit.

- During the "heal" process, you can choose if you want the player to have an animation or not.

- The player has to heal the unit with "Hold action", ("BIS_fnc_holdActionAdd").

Requirements:
- 3den Enhanced is recommended for it to work properly.

If you have any feedback or comments on this, please let me know!
7 Comments
joe.e.g.b 19 Jan, 2022 @ 10:32am 
How would you make the already injured unit trigger a completed task when healed?
I've tried to do it with various script bits i've found online but nothing seems to work.
404 22 Sep, 2021 @ 12:43am 
Do i have to make a mission for this to work ?
Predator14 26 Jul, 2021 @ 9:41am 
The script and well, my distance is too high, 20 meters from the soldier on the ground I can heal him ... it would also be necessary to add a progression bar like the AIS script.
Sigge  [author] 22 Feb, 2021 @ 4:57am 
@Woldemar Unfortunately, it has not been MP tested. Try it, do tell me about the results.
Kaiser_ATF 14 Feb, 2021 @ 8:26pm 
It is MP Dedicated tested?
kraken 14 Feb, 2021 @ 4:18am 
neato
Sigge  [author] 12 Feb, 2021 @ 10:44pm 
@fadi.karee.m (Sorry, I accidentally removed your comment) Yeah, you can change how much damage the unit can take before they'll go unconsious. In the units "Init", change (damage _bob >= 0.1), between 0 and 1. Set it after your own reference. However, the unit will die either way if they get a headshot.