Superliminal

Superliminal

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Hoops
   
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User: Dream
File Size
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4.756 MB
12 Feb, 2021 @ 5:29pm
1 Change Note ( view )

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Hoops

Description
You never liked sports, but you think you remember how to play this one. Just put the ball in the... hole?

IMPORTANT NOTE: Due to the number of custom objects in this dream, you will need to wait until a "Loading Complete!" message appears in the dream area. Starting the dream before this message appears will cause the dream to break and not function as intended.
9 Comments
Dinoracha 10 Aug, 2021 @ 11:07pm 
10/10, would Big Hoops with small balls again.
swoo703 25 Apr, 2021 @ 2:59pm 
Fantastic level, once again! A totally original concept, lightyears away from the concept of Superliminal yet done using Superliminal base mechanics. Very clever design, very skillful building, very polished custom modeling and texturing. Really worth the try!

But, @Furdabip, how come you came up with such an idea for a concept, I wonder... Is your brain working counter-clockwise or something? ;-)
SonicDrive2 13 Apr, 2021 @ 5:27pm 
Wow very nice level ,i like the check mechanism you made , good stuff !
Furdabip  [author] 13 Apr, 2021 @ 10:55am 
Thanks, Beauty. :-)
Beauty 13 Apr, 2021 @ 9:56am 
Timed reflex based challenges aren't really my bag, but this dream is outstanding and needs more attention. Hopefully an award will give this a signal boost :steamthumbsup:
SeaBass 24 Feb, 2021 @ 11:51pm 
Thank you, that was really informative! I was hoping that there would be an easier way than just using a hex editor but I guess that's all we can do for now. And the load-by-position trick definitely makes a "level loaded" signal easier to make than I expected lol. Hope to see another great level from you in the future!
Furdabip  [author] 24 Feb, 2021 @ 10:07pm 
You can also insert objects into the LevelData file directly if you follow its format, which I initially had for a loading screen (at roughly 25% into the file, it loaded a unique 25% loaded image, then 50%, etc), but anytime you upload the dream, it saves it again, overwriting the positions of those objects. I had to settle with just the final loaded message, which only works because of the position it's in. When the level saves, it starts at the furthest corner of the map and saves the objects into the LevelData file going down and then right. Having the "Level Loaded!" object as the closest object to the Start Dream sign ensures it's the last object to be saved, and therefore the last object to be loaded.
Furdabip  [author] 24 Feb, 2021 @ 10:06pm 
Thanks! I was kinda disappointed that nobody really played this one, but I think it's because Steam never put it on "most popular this week," which is the default workshop view.

The Tag for doors and buttons is actually just a number in the properties of the object in the LevelData file. 0 = none, 1 = red, 2 = blue and 3 = yellow, but higher numbers still work even if they don't show up as selectable in the editor. I used a hex editor to find where the property was. I then duplicated the number of doors/buttons I needed and incremented the number for each one in the file.
SeaBass 24 Feb, 2021 @ 8:26pm 
Incredible detail and very fun gimmick! Definitely an underrated map. I'm curious as to how you were able to do advanced things such as having more than 3 button-door pairs or guaranteeing that the "loading completed" brush loads last. Are you editing LevelData directly in some special way?