Wreckfest

Wreckfest

65 ratings
Hometown
   
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1.029 GB
13 Feb, 2021 @ 8:44am
15 Jul, 2021 @ 8:37am
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Hometown

Description
Hometown Circuit from Need for Speed ​​3 Hot Pursuit
Popular Discussions View All (1)
2
30 Nov, 2021 @ 6:22am
Legacy or modernized version ?
CrashedDummy
33 Comments
Little Tiger Racing 2.0 3 Sep, 2024 @ 7:14am 
This map is included in the nfs trackpack. So, if you use the "Need For speed Track-pack" No need for this mod. :steamthumbsup:
Ramsden 9 Feb, 2022 @ 4:27am 
yea with other mods it simply doesnt work i run 21 others and didnt work
Don Falkone [RUS]  [author] 9 Feb, 2022 @ 4:25am 
It worked for us, it will be necessary to do this, but I don’t know when)
Ramsden 7 Feb, 2022 @ 11:01pm 
this one i tried with a server it breaks it maybe make an update ?
TOAST 2 Dec, 2021 @ 7:36am 
Remastering is a work of art a texture swap would require everything to be upscaled the same amount and when it does transitions are even more blatant. It's something GTA's mobile developer certainly forgot that you should probably bake the textures so they're not all identical maybe not just rotated but looping textures with offset (see Minecraft's Optifine randoized textures, so grass isn't grid like when there's too much of it in one plane, or anything really) the more pixels there are the worse it gets and not just keeping the edges from looking odd. Many things that look very wrong when upscaled, blobby trees and signs, which need to be upscaled forcefully because the surrounding is. I'd rather keep it original and smooth the edges and make sure to only upscale the transition ones by like 2 and just double the UV from repeating ones. Still, trees and such would look odd I'd rather just port all the maps first.
Don Falkone [RUS]  [author] 2 Dec, 2021 @ 1:25am 
Oh, you work in a blender too! Super! Not such a thorough remaster, but as in GTA, add other textures, normal maps, and already a different look, an old spirit and a fresh look) If you think about it, I will give you this map with all the sources, I don’t understand how to work with RGB texturing, so that the transitions are smooth
TOAST 1 Dec, 2021 @ 11:13am 
If I was to make it high res I'd need more time in blender certainly it's just my third week with it.
TOAST 1 Dec, 2021 @ 11:11am 
You mean high resolution? I just port the maps maybe when I'm done with all the NFS 3 and 4 ones I might make alternate routes and combined routes of alternate maps, which would be surely a pain. High resolution textures aren't really that important when the models are simple, I don't want to make a Definitive Editon of my maps. If I was to smooth everything terrain based and then textured it maybe...
Don Falkone [RUS]  [author] 1 Dec, 2021 @ 3:49am 
Hey TOAST, it would be great if you textured my map, you have much more experience, I made a lot of destructible objects, it would be a good remaster
TOAST 30 Nov, 2021 @ 6:19am 
I merged the map and it's now even smaller, 2.06mb that's 476 times smaller ^^