Stellaris

Stellaris

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Extended Edicts
   
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286.132 KB
13 Feb, 2021 @ 10:37am
11 Oct, 2021 @ 5:57pm
12 Change Notes ( view )

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Extended Edicts

Description
Extended Edicts Bring a Variety of New Edicts into the Game

10 New Edicts
2 New Ambitions
10 New Campaigns

Edict Descriptions-

War Preparations:
starbase upgrade speed mult = +50%
starbase capacity add = 4
ships upkeep mult = -10%
shipyard build speed mult = +25%
ship starting experience add = 150

Make Peace Not War:
planet immigration pull mult = 100%
pop ethic pacifist attraction mult = +25%
pop happiness = +25%
planet researchers produces mult = +10%
planet stability add = 5
pop ethic militarist attraction mult = -25%

Migration Orders:
planet colony development speed_mult = +100%
pop resettlement cost mult = -50%

Obsessive Cryptography:
intel encryption add = 2
intel decryption add = 1

Compulsory Service:
armies_cost_mult = -25%
planet army build time mult = -25%
pop ethic militarist attraction mult = +20%

Academic Agenda:
num_tech_alternatives_add = 1
species_leader_exp_gain = +15%
country_engineering_tech_research_speed = +10%
country_society_tech_research_speed = +10%
country_physics_tech_research_speed = +10%

Expansionists Agenda:
country_admin_cap_mult = +25%
pop_growth_speed = +10%
subject_integration_influence_cost_mult = -10%
planet_jobs_unity_produces_mult = +10%

Galactic Scale Industrialization:
planet_jobs_minerals_produces_mult = +10%
planet_jobs_alloys_produces_mult = +10%
planet_buildings_cost_mult = -15%
planet_jobs_energy_produces_mult = +10%

Galactic Alphas:
country_claim_influence_cost_mult = -15%
country_influence_produces_mult = +5%
pop_ethic_xenophobe_attraction_mult = +25%
species_leader_exp_gain = +25%
ships_upkeep_mult = -5%
starbase_shipyard_build_speed_mult = +10%

Various Ship Focuses (4 in total):
ship_(Ex. Cruiser)_cost_mult = -10%
shipsize_(Ex. Corvette)_build_speed_mult = +10%

+9 more Edicts
18 Comments
Zargachi 22 Jul, 2023 @ 2:54pm 
update?
==FANATIC== 14 Jun, 2022 @ 11:58pm 
Wondering if this will move over to unity requirements :cozyjunimogreen:
Deviant 25 Nov, 2021 @ 11:14pm 
Why do you need this variety of icons?
Return the version shown in your screenshot - only with the judge's hammer and clock.
RiP Cipher  [author] 11 Oct, 2021 @ 5:54pm 
updates will now be more sporadic as the mod is pretty much finished.
I will continue to keep the mod updated as the game updates and potentially add new edicts depending on the update
RiP Cipher  [author] 3 Oct, 2021 @ 1:45pm 
if anybody's having issues with edicts not being displayed its going to be fixed later tonight and a few more edicts are going to be added along side the update as well as various changes and minor fixes
Cutha 22 Jul, 2021 @ 9:03pm 
Hi, thanks for the mod.

Irony tells me there are a few errors:

The clause opened at ("common\\edicts\\rc_ambition_01_edicts.txt", Ln: 21,
Col: 13) was not closed.

The clause opened at ("common\\edicts\\rc_ambition_01_edicts.txt", Ln: 21,
Col: 13) was not closed.
RiP Cipher  [author] 6 Jul, 2021 @ 10:21am 
Before I add any more edicts I want to add requirements for them, as some aren't really useful early game and adding requirements would remove clutter from the edicts menu
Kreuz 22 May, 2021 @ 7:51pm 
STILL WORKING?
ShinyNobody 12 Apr, 2021 @ 7:03am 
maybe more ethic based ones? to add remove morr ethic attracion?
RiP Cipher  [author] 28 Mar, 2021 @ 12:59pm 
I like the idea, making it to where you have to pay it back seems difficult, unless I make it lower your alloy gain by a set amount (something like -20/Month?)
I've decided to lower the energy gain from it and up the alloys given to 7500 instead of 2500.

The 300 influence needed to activate it seems like a decent price to pay since it'll make expansion among other things slightly more difficult.
I've also taken away the Oligarch requirement to use it.

all suggestions are welcome and appreciated, since this is my first ever attempt at making my own mods.