Stormworks: Build and Rescue

Stormworks: Build and Rescue

283 ratings
Octan Tanker
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Tags: v1.9.24
File Size
Posted
Updated
6.361 MB
14 Feb, 2021 @ 1:33am
11 Jan, 2024 @ 12:26pm
11 Change Notes ( view )

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Octan Tanker

Description
Description

I wanted to make a smaller size tanker that I can use in my carrier game. So I started building one. At first it went pretty good but after some time I started noticing slowdowns while I was building it. The more time I spent on building the slower it get. Sadly I have a potato PC and now I'm at a point where it can barely handle it. The ship is in a usable state now. However there are still things that needs improving / fixing. I will leave it here for everyone to do whatever they want to do with it.

I will try to make some updates to the ship. Once the modular engines drop I will probably try convert it.

Features

  • 150000L fluid capacity
  • 50000L fuel tank
  • 5000L fuel tank for the helipad *you have to fill this with diesel or jet fuel
  • 24 knots top speed
  • ~250km range *at 19 knots
  • Automatic generator with it's own engine. You can turn off the main engine and it will still run.
  • Very smooth and silent engine start. You don't have to listen to that god awful engine starter sound.
  • Fin stabilisation
  • Ballast tanks
  • Adjustable light in the bridge compartment.
  • Two small ships on it side (remote controlled, Left side Channel1, Rights side Channel2)
  • Crane for easy access to fuel deposits. Can be controlled from the crane or from the bridge
  • Fluid tanks can be filled from the tank hatches directly (left side IN, right side OUT) or from the crane
  • Pumping between fluid tanks
  • Radar
  • Lidar
  • Navigation map with AP
  • Heading hold
  • Easy anchoring (one button use)
  • Collision warning (you can set the distance)
  • Weather station
  • 1 shower
  • 3 bedrooms
  • 1 kitchen
  • 1 rec-room (front of the ship)
  • 1 medical room
  • Helipad

How to use:
Turn the key switch next to the helm and off you go.
If you are not carrying any fluid fill the ballast tanks! This makes the ship more stable.

Credits

Lidar - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1819580956
Radar - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2251639045
Zizo's AIO System - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2734106872
Radio - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2280999235
Fuel economy screen - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2036871644
Bridge designed was inspired by - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2304446315
Pool table - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1940104150
Lock icon on the pump hatches - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1992808957
Zizo's Sea Depth Graphing - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2787024185
Vertical Weather Board - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2783467855

Known issues:
  • -

Feel free to leave comment and feedback. If you like this ship, consider checking out my other creations.

Have fun!

Update #1

- Added a binocular and a night-vision binocular to the bridge.
- Replaced the small boats with a better variant. It is no longer remote controlled. It is now easier to control.
There are some useful equipment on it. In calm weather it is cable of 50 knots and has heading hold.
The heater on it is set to 20 degrees Celsius.

Update #2

- Crane can be remote controlled now on channel 5. (Suggested by Luquai)
Remote controller is at the base of the crane. While controlling it with the remote it is a but sluggish / late to react.
I'm using up / down counter on it. I don't know how to get around this. Let me know if someone has a suggestion.
-Fixed wrongly labelled drawers in the medical room. (Thanks to Luquai for pointing it out)
-Fixed the circuit breaker board. It should be working correctly now.

Update #3

- Added heaters to the medical room, engine room, hallways, rec room, battery room. (Suggested by KingTiger101)
These are automatically turn on when you are there. They have a fixed temperature of 20°C.

Update #4

- A new button appeared on the left side of the bridge. Be careful with it.
- Changed the engine to a more efficient and better sounding one. For this I had to redesign the engine room slightly.
- Two new compartments were added to the engine room. The one on the right is a storage room with equipments.
The left one is currently empty. I'm open for suggestions on what to put there.
- If your game mode allows you spawn with fluids than the ballast tanks should be filled on spawning.

Update #5

- Added minor detailing to the engine room.
- Added catalytic converter to the exhaust. Now the ship produces a bit less smoke.
- Changed the anchor size from medium to large. Rope is now 100m long. (Suggested by Pumpkin-Pie)
- Added a fluid spawner to the heli fuel tank. By default it is filled with jet fuel. (Suggested by noughty_gamer)
- Made the helipad a bit larger. (Suggested by Dr. Death)

Update #6

- Added a jail cell to the engine room. (Suggested by Dr. Death)
- Optimised the lidar pivots. Now they consume much less power.
- Added a telescope on the upper deck. You can watch stars or far away islands with it.

Update #7

- Added bilge pumps to every section of the ship
- Added a flooding indicator and alarm to the bridge (Sound alarm can be muted)
- Added gas relieve valves for every section
- Replaced the telescope with an LMG (Additional ammo can be found behind it)
191 Comments
istepien53 skins 13 Jul @ 9:11am 
ship don't turn
OneshotkidDK 30 May @ 7:32am 
Cant find a way to turn on the genarators
xXGodsimageXx 21 Apr @ 9:04am 
I think if you removed the pool table and added compressed air tanks that ran off of separate generators you could push the compressed air (oxygen) into each holding tank. they would need to run off a mechanical generator as it would be stronger then battery back up and you would be able to compress gas while at port. this would accelerate the fluid discharge, then for filling you would need a Manually controlled valve that would vent the compressed air as it was filled with a new liquid.

also if you converted 2 of the bedrooms into a tool room and filled it with a crap ton of torches and repair equipment it would be even better for career mode.
xXGodsimageXx 20 Apr @ 3:44pm 
i left the game running with the pumps off loading the diesel fuel that is in the storage tanks. after about 12 hours real time the tanks are just below half and have come to an almost complete stop.
xXGodsimageXx 19 Apr @ 8:53pm 
as the tanks near empty the pump at an increasingly slower rate. how do i keep them from slowing down when pumping out of the tanks?
The Nameless 15 Mar @ 1:51pm 
Huh, I didn't see it. I'll look again later.
Fox  [author] 15 Mar @ 10:30am 
@The Nameless - There is a door where you can get up on the ladder. Open it when you go up.
The Nameless 15 Mar @ 6:56am 
I can't get in the boat from the water. I could probably jump in from the quay, but that won't help me when I'm trying to screw around on oil rigs where the fall is dangerously far and I have to get in the water.

Ladder needs to lead to the open deck, not make me try to get into a too-small hole in the superstructure.
Ortikon 27 Dec, 2024 @ 5:03pm 
Phenomenal go-to tanker.
I'm seeing people are saying they can't pump diesel or jet a-1, or can't fill with this or that etc.
I've managed all 3, simultaneously. It takes a bit to wrap your head around the pump system but it is incredibly adaptable.

I also found that the storage box beside the crane has a universal fluid nozzle on a tether. This is not connected to the tanks, it is hooked up to a hose connection for the sake of stowing it so you can swap the head on the crane. Swapping this is a must-have if you want to use the crane-based fluid transfer between sell-points instead of the direct hose ports. The swap is super easy to do.
Learning the pump system takes some practice, but the ability to shunt fluid from one tank to another so you can start taking in another fuel type while selling something else is fantastic.

The pool table is incredibly addictive to play.
AnalProlaps 2 Oct, 2024 @ 11:24am 
can,t pump out diesel or jet a-1 to base. can only pump in to ship.