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The scaling problem in the game is so severe and it affects everything. Capacity, population, parameters and mechanisms are designed from ground up to have scaling in mind. Still it is severely out of proportion. For example, when you want a map to represent hundreds of kilometers, literally the long station needed for long enough high speed or commuter trains you need covers half a city.
I have have actually thought that the curvature penalties should be reduced or possible have a modifier that comes from the specific map to represent ground scale.
I think what the game actually needs is a boost of accelleration and curve speed, rather than a buffer, or some possibility to link this to the scale - take the average distance between two of the larger cities on the map and make sure the trains can reach 100% speed in less than 1/3 of that distance.