Space Engineers

Space Engineers

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E=Matter Energy to Matter Converter
   
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Type: Mod
Mod category: Block, Production
Tags: NoScripts
File Size
Posted
Updated
27.872 MB
14 Feb, 2021 @ 4:52pm
14 Feb, 2021 @ 10:40pm
2 Change Notes ( view )

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E=Matter Energy to Matter Converter

Description
This Energy to matter converter comes in a basic form and an advanced one. The basic E=Matter allows you to convert energy (smallgrid or large) to stone and trace amounts of cobalt ore. The Full Size E=Matter lets you choose your focus and generates trace amounts of ore (excluding Uranium and Platinum)
23 Comments
Forsakener 1 Sep, 2024 @ 7:10pm 
might be a dumb request, but could there be maybe a mirrored model? lol for symmetry reasons. ty for your time reading this
Undead 27 Sep, 2023 @ 6:49pm 
I edit the cubeblocks_production to change the recipe yeah?
Sherbert  [author] 27 Sep, 2023 @ 2:29pm 
@Undead sorry for the delay in response, go ahead and republish if you want, as long as credits given its fine
Undead 23 Sep, 2023 @ 5:53pm 
Creative Menu*
Undead 23 Sep, 2023 @ 5:53pm 
Sherbert could i modify the mod for my server so that the Converters only show up in the admin menu? we want to restrict their uses. When i publish it to work show i will credit you and your work aswell as a link to the original.
Sherbert  [author] 11 Jul, 2023 @ 2:42pm 
It would require some changes to make it mod.io compatable. I dont think it uses scripts but the file structure needs to be fixed. Ill add it to my list of things to do and post here when i get to it
martingolding96 11 Jul, 2023 @ 10:29am 
Does this mod use scripts? If not by chance of it being uploaded to mod.io?
Yeto 24 Mar, 2023 @ 8:47am 
Hello Sherbert, I did send you a Friend Request, pls do accept I wanted to talk with you about usecases for your lovely mod, Kindest Regards Yeto PS "I like it a lot" how you put the two together, such a solution is very real world engineering, would love to partake and hope we can establish contact
Waschbenzinbär 1 Feb, 2023 @ 3:28am 
Hello, great mod! I noticed if not enough power ist avaliable, the mod glitches, production anyway without power consumption. I set the Power consumption to 20 GW, is this a too high value, something to do with digit overflow?
Sherbert  [author] 8 Sep, 2022 @ 2:23pm 
yeah my naming conventions on earlier mods like this were pretty generic