X4: Foundations

X4: Foundations

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Equipment Modifications Redone
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15 Feb, 2021 @ 8:00pm
16 Mar @ 3:46pm
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Equipment Modifications Redone

Description
Works with 7.5!

Description

Are you tired of rerolling your weapon modification for the hundredth time just to get a decent roll? Do you think that gear with random stats belongs in looter shooters but not your beloved X-Universe? Then I might got just the thing for you. Let me introduce the lastest in SkyWølf ind. developments: Equipment Modifications Redone.

This is a complete overhaul and rebalancing of the equipment modifications available in the game. Replacing RNG and bad trade-offs with a selection of meaningful upgrade choices that are fit for purpose. Ranging from minor at the lowest tier to massive improvements at the top end. Tier 3 is very close to the best rolls you can achieve in vanilla but with some balance changes to give each modification a destinct purpose.

Example:
In vanilla you should never craft the Obliterator (T3) modification because Annihilator (T3) was superior in every way assuming you had good rolls for both. Now Obliterator is focussed on high damage and cooling. Making it a perfect fit for weapons with high burst damage that run very hot (less than 80% sustained dps).

The Screenshots show all the available equipment modifications. Sadly you can only see the primary bonuses and number of additional properties before crafting. But this should give you a good indication of the powerlevel for each tier. I might provide a detailed overview of all the modifications in the future. For now, have fun exploring! This is an X-game after all.



(Un-)Installation Guide:
Important!
Before you install or uninstall this mod make sure to dismantle all your crafted equipment modifcations.


A lot of the lower tier modifications and the tier 3 surfaceelement damage modification get removed or repurposed and you might not be able to dismantle them while this mod is active. The game will instead assume the item in question is unmodified and will overwrite the modification. At which point there is no way to get the materials back except by deactivating this mod and reloading an earlier save. Some repurposed modifications had their crafting costs changed to reflect their new tier level. So you might want to dismantle them before uninstalling this mod or you could get back lower tier materials than you used.

If you don't use VRO you might see a red exclamation mark after extensions.
If you see a red exclamation mark behind extensions then X4/Steam is being stupid and it listed VRO as "on" and "requiring an update" because nothing of VRO is actually downloaded. In this case click on VRO and change "subscribed" from "yes" to "no". This happened to me with some other mods that have optional dependencies.

Apart from that:
(Un-)Subscribe


Known Issues:
- Some high tier modfications will be available from early research.

This can't be fixed without messing with scripts for the main story missions. I will never fix this issue because it doesn't really matter getting the research done is so easy and fast that if you have the high tier components for those you're probably done with all the research anyway.

- Reward ships that come with equipment modifications which are removed by this mod will lose those modifications.

Same as above it would require changes to the mission / reward scripts which is outside the scope of this mod.



Compability:
- Tested with 7.5 and all DLC but also works without
- Savegame compatible (see installation instructions)

In general this mod is incompatible with any mod that makes changes to equipmentmods.xml and the corresponding t file entries or wares.
Popular Discussions View All (2)
0
5 Apr @ 5:08am
PINNED: All Modification Values Updated
SkyWølf
185 Comments
Lamenters 20 Jul @ 6:51am 
Does it also affect mods drop rate? I destroyed some BUC pirate ships but no more modification dropped, perhaps due to some of them are removed by the mod?
Pitagora 3 Jun @ 2:11am 
@Drexarg thats should be vanilla behaviour if you ask me, even more if modifications are at random in vanilla. Having 4 identical guns with different stats not only make no sense, it also prevent proper aiming, especially if you get different bullet speeds.
Anyway, getting that kind of mechanics is all another level of mod, way more complex and invasive.
Drexarg 3 Jun @ 12:48am 
I don't know modding so I may be asking for the impossible, but it would be great if there was a feature to apply a modification to all turrets and shield of that name on a ship. Trying to mod all the turrets and shields of my XL ships becomes a pain when its one with 20+ m turrets.
KirBadrang 5 Apr @ 7:54am 
@SkyWølf Thank you! Splendid work! :steamhappy:
SkyWølf  [author] 5 Apr @ 4:46am 
@KirBadran I've postet an update in "All Modification Values" powered by AI.
KirBadrang 4 Apr @ 1:54pm 
Is there an update to the "All Modification Values" page, linked above?
SkyWølf  [author] 14 Mar @ 12:52pm 
You're welcome!

@Fannus Family always comes first, and that means my hobby time is pretty limited. But rest assured, I'll still be maintaining this mod.

I've also been dipping my toes back into X4 non-VRO—keen to try out Vanilla with just QoL mods to see how it feels.

I'm thrilled to see the Hyperion and the Xperimental Shuttle back. The Hyperion was my favorite playership in X3. I also think timelines would've been better as a pure shippack. Right now, I'm split (license for dad jokes acquired) between a Paranid all-round with a travel speed mod or Terran with Whirlygig. The 0 travel charge time on Boron and Terran m/s has spoiled me—I can't go back to long travel charge times anymore. Instant Travelmod, this is the way.
Cley Silverheart 13 Mar @ 12:01am 
thank you so much @SkyWølf. Have a journey ahead!
Fannus 12 Mar @ 2:28am 
@SkyWølf
Thank you so much for the update. I will try it when I'm back from my travels.
And: I guess you already do, but just to re-iterate, please prioritize your familiy over this. If nothing else works, someone here is surely willing to take over keeping the mod up to date.
SkyWølf  [author] 11 Mar @ 3:52pm 
Important you might need to dismantle/recraft existing equipment mods for the changes to take effect