Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Totally will (and probably should've already ^^'). It's just that I've been caught up in exams and my own Odyssee run... But i am gonna add it once I have more time (soon-ish)
I literally used the Ludeon public art assets, so it totally should match the vanilla colors...
Had a quick look, but this is probably because of the Fog effect covering the natural tiles - and it not reapplying upon stone wall construction.
Also, i found that the roof-type impacts the shading/shadow/color of the tile below: "Overhead mountain" and "Void metal ceiling" throw a shadow unto the tile below;
This could also be a cause to the discoloring you found.
Sorry, but i don't plan on adding anything to explicitly prevent this;
The roof-thing was totally not the scope of this mod, and there (are / were / should be) other mods around that allow mountain roof (de-)construction,
and the fog can be set via Dev-mode>Debug actions>Fog (rect).
I don't think the effort of reinventing the wheel and tacking it on this is worth it
Guys I think i found something.
Mechanoids mostly ignore the build natural walls and raiders also treat them like normal mountains however if you decide to mine them and have auto rebuild struktures in home area you will mine and rebuild the same rocks over and over again (if there are chunks left).