RimWorld

RimWorld

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Equal Pay Mining
   
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Mod, 1.2, 1.3
File Size
Posted
Updated
546.089 KB
17 Feb, 2021 @ 6:57am
19 Dec, 2021 @ 10:11pm
8 Change Notes ( view )

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Equal Pay Mining

In 2 collections by AngleWyrm
Error Free 1.2
467 items
100 mods for v1.3
100 items
Description
This patch makes time spent mining of equal value in a per hour sense.

Q: Why would I want this?
A: It makes the decision on what to mine a matter of what is needed instead of what has the highest market price. A consequence of this is trading mined resources for silver becomes unnecessary. Need silver? Just mine some.

This patch adjusts the amount of work it takes a pawn to mine, according to the market value of that resource. For example, mining Silver takes 332 ticks and mining Steel takes 455 ticks.

GitHub: https://github.com/AngleWyrm10/EqualPayMining
4 Comments
pgames-food 16 Mar, 2021 @ 10:08pm 
cool :)
pgames-food 19 Feb, 2021 @ 11:16pm 
interesting mod :))

btw if you can add a skeleton from waa skeleton to your picture, it will look really funny too :)
skeletons deserve equal pay too :)
Sopel 17 Feb, 2021 @ 5:40pm 
This seems like a good take on balancing this mod, thanks for creating it :)
AngleWyrm  [author] 17 Feb, 2021 @ 11:46am 
Does the balance play out well in your colony?
Click here to vote [www.strawpoll.me]